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Mercenaries

/combat/mercenaries

The four mercenaries

Merc Leader
Merc Leader

Pike: 150 health, attack 4, range 2, pause 0.65 s, defense 1

Mercenary with a pike
Mercenary with a pike

Pike: 150 health, attack 4, range 2, pause 0.65 s, defense 1

Mercenary with a bow
Mercenary with a bow

Bow: 150 health, attack 8, range 8, pause 1 s, defense 1

Mercenary with a bow
Mercenary with a bow

Bow: 150 health, attack 8, range 8, pause 1 s, defense 1

  • They fight as one squad and take one of the battle's squad places.
  • Each adds the defense power of its armor and of its weapon while they are paid: 8 for the squad.
  • Enemies have defense 0, so each mercenary hit deals its attack in full, unless a Door Zombie's door stops it: 4 with a pike, 8 with a bow.

Damage they take from enemy hits

Damage one hit of each enemy deals to a mercenary (defense 1). The Bloated Zombie's death burst deals 10 whatever the defense.

Damage one hit of each enemy deals to a mercenary (defense 1). The Bloated Zombie's death burst deals 10 whatever the defense.
EnemyEnemy attackDamage to a mercenary
Wild Zombie43
Door Zombie109
Bucket Zombie65
Bloated Zombie76
Spitter Zombie76
Barrel Zombie109