Mercenaries
/combat/mercenaries
The four mercenaries
Merc Leader
Pike: 150 health, attack 4, range 2, pause 0.65 s, defense 1
Mercenary with a pike
Pike: 150 health, attack 4, range 2, pause 0.65 s, defense 1
Mercenary with a bow
Bow: 150 health, attack 8, range 8, pause 1 s, defense 1
Mercenary with a bow
Bow: 150 health, attack 8, range 8, pause 1 s, defense 1
- They fight as one squad and take one of the battle's squad places.
- Each adds the defense power of its armor and of its weapon while they are paid: 8 for the squad.
- Enemies have defense 0, so each mercenary hit deals its attack in full, unless a Door Zombie's door stops it: 4 with a pike, 8 with a bow.
Damage they take from enemy hits
Damage one hit of each enemy deals to a mercenary (defense 1). The Bloated Zombie's death burst deals 10 whatever the defense.
| Enemy | Enemy attack | Damage to a mercenary |
|---|---|---|
| Wild Zombie | 4 | 3 |
| Door Zombie | 10 | 9 |
| Bucket Zombie | 6 | 5 |
| Bloated Zombie | 7 | 6 |
| Spitter Zombie | 7 | 6 |
| Barrel Zombie | 10 | 9 |
