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Mercenaries

/combat/mercenaries

The four mercenaries

Merc Leader
Merc Leader

Pike: 150 health, attack 4, range 2, pause 0.65 s, defense 1

Mercenary with a pike
Mercenary with a pike

Pike: 150 health, attack 4, range 2, pause 0.65 s, defense 1

Mercenary with a bow
Mercenary with a bow

Bow: 150 health, attack 8, range 8, pause 1 s, defense 1

Mercenary with a bow
Mercenary with a bow

Bow: 150 health, attack 8, range 8, pause 1 s, defense 1

  • They fight as one squad and take one of the battle's squad places.
  • Each adds the defense power of its armor and of its weapon while they are paid: 8 for the squad, 16 and 24 after the equipment upgrades.
  • Enemies have defense 0, so each mercenary hit deals its attack in full, unless a Door Zombie's door stops it: 4 with their starting pike, 8 with their starting bow.
  • Before the equipment upgrades they hit for a fixed 4 (pike) or 8 (bow), whatever buffs the Keeper has. With the upgraded weapons the Keeper's buffs count: Fighter, Fighter II and Fighter III add 3, 6 and 9 to every mercenary hit, and God's fury adds 3 to each bow hit but nothing to a pike hit.

Equipment upgrades

The Merc Leader upgrades the weapons and armor of all four mercenaries, paid in ingots. Each upgrade replaces the equipment they had.

Damage they take from enemy hits

Damage one hit of each enemy deals to a mercenary, by the defense of the armor they wear. The Bloated Zombie's death burst deals 10 whatever the defense.

Damage one hit of each enemy deals to a mercenary, by the defense of the armor they wear. The Bloated Zombie's death burst deals 10 whatever the defense.
EnemyEnemy attackDefense 1Defense 2Defense 3
Wild Zombie4321
Door Zombie10987
Bucket Zombie6543
Bloated Zombie7654
Spitter Zombie7654
Barrel Zombie10987