Church and sermons
/church-and-sermons
Church and sermons
Sermons are held once a week, on the Day of Wrath: how many parishioners come, the chance of success, and what a sermon pays.
A sermon is held at the church tribune with a written prayer. Faith and bronze are paid per parishioner whether or not the sermon succeeds; success adds a bonus. 27 prayer grades can be held, and 16 of them also grant a timed blessing.
- 11
- Prayers
- 27
- Prayer grades a player can hold
- Wrath
- Sermon day
- 220
- Highest prayer difficulty
Every sermon spends Likes (the thumbs-up earned from town orders, trade and quests) and is capped by church quality. Whichever is lower is the number of parishioners: with no Likes, or with a church quality of zero, nobody comes.
The only day of the week a sermon can be held.
Spent by every sermon. Earned from town orders, special trades and Town Gratitude.
The most parishioners the church can hold.
What a sermon pays
- 1
Enough people
Each prayer has a minimum number of parishioners. Below it, the sermon cannot start.
- 2
The success roll
Success chance is parishioners divided by the prayer's difficulty, capped at 100%. A prayer with difficulty 40 is certain with 40 parishioners and 50% with 20.
- 3
Base reward, success or not
Faith = parishioners x the prayer's faith per parishioner, as a whole number. Money = parishioners x its bronze per parishioner.
- 4
Success bonus
On success the sermon also pays parishioners x the bonus faith, graveyard quality x the bonus bronze, and the prayer's blessing, if it has one.
Success chance 20 / 8, capped at 100%: 100%. Faith: 20 x 0.25 = 5, plus 20 x 0.3 = 6 on success, 11 in total. Money: 20 x 5 = 100 bronze, plus 30 x 10 = 300 bronze on success: 4 silver.
Every prayer
Prayers come in up to three grades (I, II and III). Faith and bronze are per parishioner; the success reward only comes when the sermon succeeds.
| Name | Needs | Sure at | Faith each | Bronze each | Success reward |
|---|---|---|---|---|---|
Basic Prayer IFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Faith Prayer IFaith and bronze only | 7 | 15 | 0.3 | 5 | |
Money Prayer IFaith and bronze only | 7 | 15 | 0.2 | 10 | |
Combat Prayer IBlessing | 15 | 40 | 0.2 | 5 | God's fury for 45 min: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IBlessing | 15 | 40 | 0.2 | 5 | God of nature for 45 min: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Faith Prayer IIFaith and bronze only | 20 | 40 | 0.4 | 5 | |
Money Prayer IIFaith and bronze only | 20 | 40 | 0.2 | 20 | |
Prayer for StormsBlessing | 20 | 40 | 0.4 | 20 | God of the storms for 1 h 30 min: The Resurrection device works on any day and any number of times |
Prayer for Repose IBlessing | 20 | 50 | 0.3 | 20 | God of dead for 45 min: Every corpse that arrives comes from the next tier up |
Combo Prayer IFaith and bronze only | 30 | 60 | 0.4 | 10 | |
Combat Prayer IIBlessing | 40 | 80 | 0.3 | 5 | God's fury for 1 h 30 min: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IIBlessing | 40 | 80 | 0.3 | 5 | God of nature for 1 h 30 min: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Prayer for Excellence IBlessing | 40 | 90 | 0.3 | 20 | God of craftsmen for 45 min: +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy |
Faith Prayer IIIFaith and bronze only | 50 | 70 | 0.5 | 5 | |
Money Prayer IIIFaith and bronze only | 50 | 70 | 0.2 | 30 | |
Prayer for Repose IIBlessing | 50 | 100 | 0.4 | 20 | God of dead for 1 h 30 min: Every corpse that arrives comes from the next tier up |
Combo Prayer IIFaith and bronze only | 60 | 120 | 0.4 | 10 | |
Hypno Prayer IBlessing | 60 | 120 | 0.3 | 10 | God of delusions for 45 min: Clears the Excessive zombies penalty the moment it is granted |
Combat Prayer IIIBlessing | 80 | 120 | 0.4 | 5 | God's fury for 1 h 39 min 59 s: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IIIBlessing | 80 | 120 | 0.4 | 5 | God of nature for 1 h 39 min 59 s: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Prayer for Excellence IIBlessing | 90 | 140 | 0.3 | 20 | God of craftsmen for 1 h 30 min: +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy |
Prayer for Repose IIIBlessing | 100 | 150 | 0.5 | 20 | God of dead for 1 h 39 min 59 s: Every corpse that arrives comes from the next tier up |
Combo Prayer IIIFaith and bronze only | 120 | 160 | 0.4 | 10 | |
Hypno Prayer IIBlessing | 120 | 160 | 0.3 | 10 | God of delusions for 1 h 30 min: Clears the Excessive zombies penalty the moment it is granted |
Prayer for Excellence IIIBlessing | 140 | 200 | 0.3 | 20 | God of craftsmen for 1 h 39 min 59 s: +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy |
Hypno Prayer IIIBlessing | 160 | 220 | 0.3 | 10 | God of delusions for 1 h 39 min 59 s: Clears the Excessive zombies penalty the moment it is granted |
Prayer for Old GodFaith and bronze only | 180 | 180 | 1 | 50 |
Blessings from a successful sermon
The timed blessing each prayer grants when the sermon succeeds, and how long each grade's blessing lasts.
| Prayer | Blessing | Effect | Lasts | |
|---|---|---|---|---|
![]() | Combat Prayer | God's fury | +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Harvest Prayer | God of nature | Every growth tick on garden and vineyard beds takes 20 s less: 1 min 40 s instead of 2 min. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Prayer for Storms | God of the storms | You can resurrect zombies every time you need it. | 1 h 30 min |
![]() | Prayer for Repose | God of dead | Every corpse that arrives comes from the next tier up. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Prayer for Excellence | God of craftsmen | +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Hypno Prayer | God of delusions | Clears the Excessive zombies penalty the moment it is granted. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
Perks for preachers
Sermon questions
When can a sermon not start?
When it is not the Day of Wrath, when there is no written prayer of that kind, or when the parishioners (the lower of Likes and church quality) are below the prayer's minimum.
Does a failed sermon pay anything?
Yes - the base faith and bronze per parishioner are paid either way. Only the success bonus and the blessing or item are lost.
What lowers sermon rewards?
Excessive zombies: having more zombies than the zombie limit cuts what 27 of the 27 prayer grades pay. God of delusions, the blessing of the Hypno Prayer, clears that penalty at the moment it is granted; the penalty returns only when Excessive zombies ends and starts again, whether or not the blessing still lasts.
Where do Likes come from?
Town orders, goods with the Likes label sold to traders, and Town Gratitude (5 Likes each). The Prayer for Likes pays out Town Gratitude on success.










