Church and sermons
/church-and-sermons
Church and sermons
Sermons are held once a week, on the Day of Wrath: how many parishioners come, the chance of success, and what a sermon pays.
A sermon is held at the church tribune with a written prayer. The people who turn up pay faith and copper for coming at all; a successful sermon adds a bonus, and many prayers also grant a timed blessing.
- 22
- Prayers
- 58
- Prayer grades
- Wrath
- Sermon day
- 220
- Highest prayer difficulty
Every sermon spends likes (the thumbs-up earned from town orders, trade and quests) and is capped by church quality. Whichever is lower is the number of parishioners: with no likes, or with a church quality of zero, nobody comes.
The only day of the week a sermon can be held.
Spent by every sermon, one per parishioner. Earned from town orders, special trades and Town Gratitude.
The most parishioners the church can hold. Building, repairing and cleaning in the church raise it.
What a sermon pays
- 1
Enough people
Each prayer has a minimum number of parishioners. Below it, the sermon cannot start.
- 2
The success roll
Success chance is parishioners divided by the prayer's difficulty, capped at 100%. A prayer with difficulty 40 is certain with 40 parishioners and a coin flip with 20.
- 3
Base reward, success or not
Faith = parishioners x the prayer's faith per parishioner, rounded down. Money = parishioners x its copper per parishioner.
- 4
Success bonus
On success the sermon also pays parishioners x the bonus faith, graveyard quality x the bonus copper, and the prayer's blessing or item, if it has one.
Success chance 20 / 8 = 100%. Faith: 20 x 0.25 = 5, plus 20 x 0.3 = 6 on success, 11 in total. Money: 20 x 5 = 100 copper, plus 30 x 10 = 300 copper on success: 4 silver.
Every prayer
Prayers come in up to three grades (I, II and III). A higher grade needs more parishioners and pays more. Faith and copper are per parishioner; the success reward only comes when the sermon succeeds.
| Name | Needs | Sure at | Faith each | Copper each | Success reward |
|---|---|---|---|---|---|
Basic Prayer IFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Basic Prayer IIFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Basic Prayer IIIFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Faith Prayer IFaith and bronze only | 7 | 15 | 0.3 | 5 | |
Money Prayer IFaith and bronze only | 7 | 15 | 0.2 | 10 | |
Combat Prayer IBlessing | 15 | 40 | 0.2 | 5 | God's fury for 45 min: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IBlessing | 15 | 40 | 0.2 | 5 | God of nature for 45 min: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Prayer for Protection IBlessing | 15 | 40 | 0.2 | 5 | God's protection for 30 min: Changes no damage in battle: a hit on the Keeper or a zombie fighter still loses only the armor value. The in-game text says your combatants take less damage |
Prayer for Imagination IBlessing | 15 | 40 | 0.3 | 5 | Creative God for 30 min: You have a chance to get stories while working |
Prayer for Insanity IBlessing | 15 | 40 | 0.3 | 5 | God of insane for 30 min: You get more insanity |
Faith Prayer IIFaith and bronze only | 20 | 40 | 0.4 | 5 | |
Money Prayer IIFaith and bronze only | 20 | 40 | 0.2 | 20 | |
Prayer for StormsBlessing | 20 | 40 | 0.4 | 20 | God of the storms for 1 h 30 min: The Resurrection device works on any day and any number of times |
Prayer for Repose IBlessing | 20 | 50 | 0.3 | 20 | God of dead for 45 min: Every corpse that arrives comes from the next tier up |
Prayer for Prosperity IFaith and bronze only | 20 | 50 | 0.3 | 20 | |
Prayer for Purity IBlessing | 20 | 50 | 0.3 | 5 | God of sane for 30 min: You do not get insanity at all |
Prayer for Consumption IBlessing | 20 | 50 | 0.3 | 20 | God of offer for 30 min: You get more Likes and silver from town orders |
Combo Prayer IFaith and bronze only | 30 | 60 | 0.4 | 10 | |
Prayer for SpeedBlessing | 30 | 60 | 0.3 | 10 | Running God for 1 h: You and your zombies move faster |
Combat Prayer IIBlessing | 40 | 80 | 0.3 | 5 | God's fury for 1 h 30 min: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IIBlessing | 40 | 80 | 0.3 | 5 | God of nature for 1 h 30 min: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Prayer for Excellence IBlessing | 40 | 90 | 0.3 | 20 | God of craftsmen for 45 min: +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy |
Prayer for Likes IItem | 40 | 90 | 0.3 | 20 | 10 Town Gratitude |
Prayer for Protection IIBlessing | 40 | 80 | 0.3 | 5 | God's protection for 1 h: Changes no damage in battle: a hit on the Keeper or a zombie fighter still loses only the armor value. The in-game text says your combatants take less damage |
Prayer for Imagination IIBlessing | 40 | 80 | 0.4 | 5 | Creative God for 1 h: You have a chance to get stories while working |
Prayer for Insanity IIBlessing | 40 | 80 | 0.4 | 5 | God of insane for 1 h: You get more insanity |
Prayer for Demand IBlessing | 40 | 90 | 0.3 | 20 | God of demand for 30 min: Your urgent town orders are not so urgent |
Faith Prayer IIIFaith and bronze only | 50 | 70 | 0.5 | 5 | |
Money Prayer IIIFaith and bronze only | 50 | 70 | 0.2 | 30 | |
Prayer for Repose IIBlessing | 50 | 100 | 0.4 | 20 | God of dead for 1 h 30 min: Every corpse that arrives comes from the next tier up |
Blessings from a successful sermon
The timed blessing each prayer grants when the sermon succeeds (higher grades grant stronger versions).
| Prayer | Blessing | Effect | |
|---|---|---|---|
![]() | Combat Prayer | God's fury | Your combatants inflict more damage during battles. |
![]() | Harvest Prayer | God of nature | Your farms work faster. |
![]() | Prayer for Storms | God of the storms | You can resurrect zombies every time you need it. |
![]() | Prayer for Repose | God of dead | You get better corpses. |
![]() | Prayer for Excellence | God of craftsmen | You receive a bonus to every talent: Building, Smithing, Farming, Book writing and Anatomy. |
![]() | Hypno Prayer | God of delusions | Your debuff for excessive zombies does not work anymore. |
![]() | Prayer for Protection | God's protection | Your combatants receive less damage during battles. |
![]() | Prayer for Imagination | Creative God | You have a chance to get stories while working. |
![]() | Prayer for Insanity | God of insane | You get more insanity. |
![]() | Prayer for Purity | God of sane | You do not get insanity at all. |
![]() | Prayer for Consumption | God of offer | You get more likes and silver from town orders. |
![]() | Prayer for Demand | God of demand | Your urgent town orders are not so urgent. |
![]() | Prayer for Speed | Running God | You and your zombies move faster. |
![]() | Prayer for Obedience | God of the zombies | Your zombies work faster and you can use worse collars to create them. |
Perks for preachers
More faith per parishioner: Basic Prayer I goes from 0.25 to 0.35.
More copper per parishioner: Basic Prayer I goes from 5 to 6.
Bigger success bonus: Basic Prayer I pays 12 instead of 10 copper per point of graveyard quality, and more bonus faith.
Recovers some of the likes a sermon spends.
Sermon questions
When can a sermon not start?
When it is not the Day of Wrath, when there is no written prayer of that kind, or when the parishioners (the lower of likes and church quality) are below the prayer's minimum.
Does a failed sermon pay anything?
Yes - the base faith and copper per parishioner are paid either way. Only the success bonus and the blessing or item are lost.
What lowers sermon rewards?
Excessive zombies: having more zombies than the zombie limit cuts almost every prayer's faith and copper. God of delusions, the blessing of the Hypno Prayer, switches that penalty off while it lasts.
Where do likes come from?
Town orders (the main source), goods with the likes label sold to traders, and Town Gratitude (5 likes each). The Prayer for Likes pays out Town Gratitude on success.



















