Church and sermons
/church-and-sermons
Church and sermons
Sermons are held once a week, on the Day of Wrath: how many parishioners come, the chance of success, and what a sermon pays.
A sermon is held at the church tribune with a written prayer. Faith and bronze are paid per parishioner whether or not the sermon succeeds; success adds a bonus, and 38 of the 58 prayer grades also grant a timed blessing.
- 22
- Prayers
- 58
- Prayer grades
- Wrath
- Sermon day
- 220
- Highest prayer difficulty
Every sermon spends Likes (the thumbs-up earned from town orders, trade and quests) and is capped by church quality. Whichever is lower is the number of parishioners: with no Likes, or with a church quality of zero, nobody comes.
The only day of the week a sermon can be held.
Spent by every sermon. Earned from town orders, special trades and Town Gratitude.
The most parishioners the church can hold.
What a sermon pays
- 1
Enough people
Each prayer has a minimum number of parishioners. Below it, the sermon cannot start.
- 2
The success roll
Success chance is parishioners divided by the prayer's difficulty, capped at 100%. A prayer with difficulty 40 is certain with 40 parishioners and 50% with 20.
- 3
Base reward, success or not
Faith = parishioners x the prayer's faith per parishioner, as a whole number. Money = parishioners x its bronze per parishioner.
- 4
Success bonus
On success the sermon also pays parishioners x the bonus faith, graveyard quality x the bonus bronze, and the prayer's blessing or item, if it has one.
Success chance 20 / 8, capped at 100%: 100%. Faith: 20 x 0.25 = 5, plus 20 x 0.3 = 6 on success, 11 in total. Money: 20 x 5 = 100 bronze, plus 30 x 10 = 300 bronze on success: 4 silver.
Every prayer
Prayers come in up to three grades (I, II and III). Faith and bronze are per parishioner; the success reward only comes when the sermon succeeds.
| Name | Needs | Sure at | Faith each | Bronze each | Success reward |
|---|---|---|---|---|---|
Basic Prayer IFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Basic Prayer IIFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Basic Prayer IIIFaith and bronze only | 4 | 8 | 0.25 | 5 | |
Faith Prayer IFaith and bronze only | 7 | 15 | 0.3 | 5 | |
Money Prayer IFaith and bronze only | 7 | 15 | 0.2 | 10 | |
Combat Prayer IBlessing | 15 | 40 | 0.2 | 5 | God's fury for 45 min: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IBlessing | 15 | 40 | 0.2 | 5 | God of nature for 45 min: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Prayer for Protection IBlessing | 15 | 40 | 0.2 | 5 | God's protection for 30 min: Changes no damage in battle: a hit on the Keeper or a zombie fighter still loses only the armor value. The in-game text says your combatants take less damage |
Prayer for Imagination IBlessing | 15 | 40 | 0.3 | 5 | Creative God for 30 min: You have a chance to get stories while working |
Prayer for Insanity IBlessing | 15 | 40 | 0.3 | 5 | God of insane for 30 min: You get more insanity |
Faith Prayer IIFaith and bronze only | 20 | 40 | 0.4 | 5 | |
Money Prayer IIFaith and bronze only | 20 | 40 | 0.2 | 20 | |
Prayer for StormsBlessing | 20 | 40 | 0.4 | 20 | God of the storms for 1 h 30 min: The Resurrection device works on any day and any number of times |
Prayer for Repose IBlessing | 20 | 50 | 0.3 | 20 | God of dead for 45 min: Every corpse that arrives comes from the next tier up |
Prayer for Prosperity IFaith and bronze only | 20 | 50 | 0.3 | 20 | |
Prayer for Purity IBlessing | 20 | 50 | 0.3 | 5 | God of sane for 30 min: You do not get insanity at all |
Prayer for Consumption IBlessing | 20 | 50 | 0.3 | 20 | God of offer for 30 min: You get more Likes and silver from town orders |
Combo Prayer IFaith and bronze only | 30 | 60 | 0.4 | 10 | |
Prayer for SpeedBlessing | 30 | 60 | 0.3 | 10 | Running God for 1 h: You and your zombies move faster |
Combat Prayer IIBlessing | 40 | 80 | 0.3 | 5 | God's fury for 1 h 30 min: +2 damage per hit with the Keeper's swords and +3 with bows (the Keeper's, the zombie fighters' and the mercenaries' upgraded bows); pikes, archer towers and the mercenaries' starting weapons gain nothing |
Harvest Prayer IIBlessing | 40 | 80 | 0.3 | 5 | God of nature for 1 h 30 min: Every growth tick on Garden Beds and Vine Trellises takes 20 s less: 1 min 40 s instead of 2 min, 1 min 25 s instead of 1 min 45 s with Garden Upgrade I and 1 min 10 s instead of 1 min 30 s with Garden Upgrade II |
Prayer for Excellence IBlessing | 40 | 90 | 0.3 | 20 | God of craftsmen for 45 min: +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy |
Prayer for Likes IItem | 40 | 90 | 0.3 | 20 | 10 Town Gratitude |
Prayer for Protection IIBlessing | 40 | 80 | 0.3 | 5 | God's protection for 1 h: Changes no damage in battle: a hit on the Keeper or a zombie fighter still loses only the armor value. The in-game text says your combatants take less damage |
Prayer for Imagination IIBlessing | 40 | 80 | 0.4 | 5 | Creative God for 1 h: You have a chance to get stories while working |
Prayer for Insanity IIBlessing | 40 | 80 | 0.4 | 5 | God of insane for 1 h: You get more insanity |
Prayer for Demand IBlessing | 40 | 90 | 0.3 | 20 | God of demand for 30 min: Your urgent town orders are not so urgent |
Faith Prayer IIIFaith and bronze only | 50 | 70 | 0.5 | 5 | |
Money Prayer IIIFaith and bronze only | 50 | 70 | 0.2 | 30 | |
Prayer for Repose IIBlessing | 50 | 100 | 0.4 | 20 | God of dead for 1 h 30 min: Every corpse that arrives comes from the next tier up |
Blessings from a successful sermon
The timed blessing each prayer grants when the sermon succeeds, and how long each grade's blessing lasts.
| Prayer | Blessing | Effect | Lasts | |
|---|---|---|---|---|
![]() | Combat Prayer | God's fury | +2 damage per hit with the Keeper's swords, +3 with bows, the Keeper's and the zombie fighters' alike; pikes, mercenaries and archer towers gain nothing. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Harvest Prayer | God of nature | Every growth tick on garden and vineyard beds takes 20 s less: 1 min 40 s instead of 2 min. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Prayer for Storms | God of the storms | You can resurrect zombies every time you need it. | 1 h 30 min |
![]() | Prayer for Repose | God of dead | Every corpse that arrives comes from the next tier up. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Prayer for Excellence | God of craftsmen | +1 to all five masteries: Building, Smithing, Farming, Book writing and Anatomy. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Hypno Prayer | God of delusions | Clears the Excessive zombies penalty the moment it is granted. | I: 45 min, II: 1 h 30 min, III: 1 h 39 min 59 s |
![]() | Prayer for Protection | God's protection | Changes no damage in battle: a hit on the Keeper or a zombie fighter still loses only the armor value. The in-game text says your combatants take less damage. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
![]() | Prayer for Imagination | Creative God | You have a chance to get stories while working. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
![]() | Prayer for Insanity | God of insane | You get more insanity. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
![]() | Prayer for Purity | God of sane | You do not get insanity at all. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
![]() | Prayer for Consumption | God of offer | You get more Likes and silver from town orders. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
![]() | Prayer for Demand | God of demand | Your urgent town orders are not so urgent. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
![]() | Prayer for Speed | Running God | You and your zombies move faster. | 1 h |
![]() | Prayer for Obedience | God of the zombies | Your zombies work faster and you can use worse collars to create them. | I: 30 min, II: 1 h, III: 1 h 39 min 59 s |
Perks for preachers
Sermon questions
When can a sermon not start?
When it is not the Day of Wrath, when there is no written prayer of that kind, or when the parishioners (the lower of Likes and church quality) are below the prayer's minimum.
Does a failed sermon pay anything?
Yes - the base faith and bronze per parishioner are paid either way. Only the success bonus and the blessing or item are lost.
What lowers sermon rewards?
Excessive zombies: having more zombies than the zombie limit cuts what 32 of the 58 prayer grades pay. God of delusions, the blessing of the Hypno Prayer, clears that penalty at the moment it is granted; the penalty returns only when Excessive zombies ends and starts again, whether or not the blessing still lasts.
Where do Likes come from?
Town orders, goods with the Likes label sold to traders, and Town Gratitude (5 Likes each). The Prayer for Likes pays out Town Gratitude on success.



















