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Paladin Enclave

Stage 17 of 18

Paladin Enclave

Campaign: 15 waves, 1,400 starting gold, 20 lives, 135-210 gems (9 or 14 per wave)

10 enemy types in the Campaign waves, 3 waves with flying enemies.

Stage details

Paladin Enclave

Stage number

17

Area

Stages 14-18

Tower spots

10 + 3 blocked (120 gold each to clear)

Challenge rating

Extreme

Iron Challenge

The only towers it allows here:

Waves

15

Starting gold

1,400

Lives

20

Gems

135-210

Game modesEvery mode this stage offers

ModeWavesGoldLivesGems
Campaign151,40020135-210
Iron Challenge11,500186 or 129
Blitz Challenge31,400342-63
Spell Rush61,400384-126
Hero Party61,400384-126
Classic Rush151,4003135-210

Stage featuresWhat the map adds to the fight

  • Jousting Stand

    Bet on the red or blue knight. A bet costs 25 gold and pays 4 times the bet when the knight wins; 75 seconds between bets.

  • The duel

    In waves 5, 6, 8, 10, 11, 13, 14 and 15 two knights fight a duel. After 4.5 seconds their blades clash, and 10 taps within 2 seconds win the duel; each tap adds 0.08 seconds to the window.

  • Duel won

    A won duel sends out a Holy Paladin with 240 health and 80% armor who deals 14-20 physical damage every second, and gives every soldier and hero 20 percentage points more armor and 10% more damage for up to 12 seconds.

  • Duel lost

    A lost duel gives every enemy 20 percentage points more armor and 10% more speed for up to 12 seconds, and a Dark Slayer that gives no gold enters the field.

BriefingThe stage's story before the battle

We hoped to have some respite and allies in the Holy Order's main headquarters, but we find them amidst an insurrection started by corrupted knights that have allied with Vez'nan's forces. We cannot allow any more to fall to the darkness - we must aid the Paladins in their defense!