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Abominable Lair

Stage 10 of 18

Abominable Lair

Campaign: 15 waves, 1,300 starting gold, 20 lives, 60-105 gems (4 or 7 per wave)

Boss: J.T. 7 enemy types in the Campaign waves, 4 waves with flying enemies.

Stage details

Abominable Lair

Stage number

10

Area

Stages 9-13

Tower spots

10 + 3 blocked (100 gold each to clear)

Challenge rating

Brutal

Iron Challenge

The only towers it allows here:

Waves

15

Starting gold

1,300

Lives

20

Gems

60-105

BossFought in Campaign and Classic Rush

Game modesEvery mode this stage offers

ModeWavesGoldLivesGems
Campaign151,3002060-105
Iron Challenge12,000148 or 72
Blitz Challenge31,300324-36
Spell Rush61,300348-72
Hero Party61,300348-72
Classic Rush151,300360-105

Stage featuresWhat the map adds to the fight

  • The imperial walker

    Tapping the imperial walker 4 times makes it fire 8 shots in 4 pairs at one spot of the path, 1 to 2 seconds after the 4th tap. Each shot deals 40-60 physical damage to ground enemies within 50. It fires once per battle, in every mode.

  • Holes in the ice

    Ground enemies on three of the paths dive into holes in the ice and swim under it to another hole. Under the ice they cannot be targeted, and diving removes every effect on them.

  • Iron Challenge tower spots

    In Iron Challenge the stage has 4 open tower spots and 9 blocked ones; clearing one costs 100 gold.

BriefingThe stage's story before the battle

With the trolls chasing, we reach a spacious grotto where light leaks from the outside, shining upon a giant, frozen lake. Although beautiful, the amount of bones laying around tell us we might've stumbled across the lair of a dangerous creature. Better keep quiet.