Axe 1
Axe 1 is a tool in Outbound (Tier I). Chops big dead logs. Lumber's just a swing away. Craft from 2× Lumber, 1× Scrap Metal. Unlocked via satellite download in Starting Level.
ToolRequires Research/craftables
Field Guide
Craftables in Outbound are items you build at workbenches using gathered resources. The 55 craftable items include decorations, upgrades, backpacks, tools, and production units. Each craftable requires specific resources in set quantities, and many must be unlocked through the research tree before they become available.
Axe 1 is a tool in Outbound (Tier I). Chops big dead logs. Lumber's just a swing away. Craft from 2× Lumber, 1× Scrap Metal. Unlocked via satellite download in Starting Level.
ToolRequires ResearchAxe 2 is a tool in Outbound (Tier II). Upgraded and ready to chop big dead logs of the sturdy light kind. Craft from 6× Everwood Plank, 3× Scrap Metal. Unlocked via satellite download in Starting Level.
ToolRequires ResearchAxe 3 is a tool in Outbound (Tier III). Heavy duty chopping for heavy duty logs. Craft from 6× Redwood Plank, 2× Coarse Metal. Unlocked via satellite download in Pacific Coast.
ToolRequires ResearchAxe 4 is a tool in Outbound (Tier IV). The unbreakable axe for legendary lumberjacks. Craft from 8× Redwood Plank, 8× Rose Minerals. Unlocked via satellite download in Mountains.
ToolRequires ResearchDismantler is a tool in Outbound. Craft from 2× Scrap Metal.
ToolBlueprint RequiredFishing Rod 1 is a tool in Outbound (Tier I). A basic fishing rod for some fishing adventures. Craft from 3× Scrap Metal, 3× Fibre.
ToolRequires ResearchFishing Rod 2 is a tool in Outbound (Tier II). An advanced fishing rod to catch bigger fish. Craft from 1× Sheet Metal, 2× Durathread.
ToolRequires ResearchFishing Rod 3 is a tool in Outbound (Tier III). One of the sturdiest fishing rods around. Craft from 2× Sheet Metal, 3× Durathread.
ToolRequires ResearchFlashlight 1 is a tool in Outbound (Tier I). Its beam may not be the strongest, but it brightens your path nonetheless. Craft from 4× Bolts, 2× Scrap Metal. Unlocked via satellite download in Pacific Coast.
ToolRequires ResearchFlashlight 2 is a tool in Outbound (Tier II). This trusty torch makes darkness dissapear. Craft from 12× Adamant Metal, 6× Electronics. Unlocked via satellite download in Mountains.
ToolRequires ResearchHammer is a tool in Outbound (Tier I). Helps you construct cozy furnishings and stylish add-ons for your vehicle. Craft from 3× Lumber.
ToolRequires ResearchPaint Brush is a tool in Outbound (Tier I). Paint your home with your favorite colors, one stroke at a time! Craft from 4× Sea Shell, 4× Paint. Unlocked via satellite download in Pacific Coast.
ToolRequires ResearchPickaxe 1 is a tool in Outbound (Tier I). Smashes chunky rocks into handy little ones. Craft from 2× Rocks, 1× Lumber. Unlocked via satellite download in Starting Level.
ToolRequires ResearchPickaxe 2 is a tool in Outbound (Tier II). Tough rocks crumble before this upgraded pickaxe. Craft from 3× Reinforced Plank, 3× Silverbark Plank, 2× Thread. Unlocked via satellite download in Starting Level.
ToolRequires ResearchPickaxe 3 is a tool in Outbound (Tier III). Punches through hardened stone with ease. Craft from 10× Amberstone, 6× Red Minerals, 8× Redwood Plank. Unlocked via satellite download in Canyons.
ToolRequires ResearchPickaxe 4 is a tool in Outbound (Tier IV). Turns the most rugged boulders into dusty memories. Craft from 12× Quartz Rock, 6× Rose Minerals, 10× Blossom Plank. Unlocked via satellite download in Mountains.
ToolRequires ResearchSickle 1 is a tool in Outbound (Tier I). Cuts through large bushes and wheat with ease. Craft from 2× Fibre, 1× Scrap Metal. Unlocked via satellite download in Starting Level.
ToolRequires ResearchSickle 2 is a tool in Outbound (Tier II). Upgraded for the bramble that bites back. Craft from 6× Durafibre, 2× Coarse Metal. Unlocked via satellite download in Pacific Coast.
ToolRequires ResearchSickle 3 is a tool in Outbound (Tier III). A seasoned sickle for serious slicing. Craft from 10× Hyperfibre, 3× Hardened Metal. Unlocked via satellite download in Canyons.
ToolRequires ResearchSickle 4 is a tool in Outbound (Tier IV). Cuts through nature's chaos like butter. Craft from 12× Bamboo, 10× Rose Minerals. Unlocked via satellite download in Mountains.
ToolRequires ResearchWatering Can is a tool in Outbound (Tier I). Quenches your leafy friends with a much deserved shower. Craft from 4× Scrap Metal.
ToolRequires ResearchWrench 1 is a tool in Outbound (Tier I). Your trusty tool for the simple repairs. Craft from 3× Scrap Metal.
ToolRequires ResearchWrench 2 is a tool in Outbound (Tier II). Built for tougher jobs and more complex repairs. Craft from 4× Hardened Metal, 2× Casings, 2× Bolts. Unlocked via satellite download in Canyons.
ToolRequires ResearchBase Building is a upgrade in Outbound. Craft from 10× Lumber, 3× Scrap Metal.
UpgradeRequires ResearchBattery Capacity Upgrade 1 is a upgrade in Outbound. Craft from 5× Bolts, 4× Scrap Metal. Unlocked via Battery Capacity Upgrade 1 research.
UpgradeRequires ResearchBattery Capacity Upgrade 2 is a upgrade in Outbound. Craft from 2× Battery Components, 1× Sheet Metal. Unlocked via Battery Capacity Upgrade 2 research.
UpgradeRequires ResearchBattery Capacity Upgrade 3 is a upgrade in Outbound. Craft from 2× Power Cell. Unlocked via Battery Capacity Upgrade 3 research.
UpgradeRequires ResearchCooling System Upgrade 1 is a upgrade in Outbound. Craft from 5× Hardened Metal, 4× Electronics. Unlocked via Cooling System Upgrade 1 research.
UpgradeRequires ResearchMotor Upgrade 1 is a upgrade in Outbound. Craft from 5× Bolts, 4× Scrap Metal. Unlocked via Motor Upgrade 1 research.
UpgradeRequires ResearchMotor Upgrade 2 is a upgrade in Outbound. Craft from 2× Sheet Metal, 3× Casings, 2× Electronics. Unlocked via Motor Upgrade 2 research.
UpgradeRequires ResearchMotor Upgrade 3 is a upgrade in Outbound. Craft from 10× Adamant Metal, 20× Rose Minerals. Unlocked via Motor Upgrade 3 research.
UpgradeRequires ResearchOutdoor Placement 1 is a upgrade in Outbound. Craft from 10× Scrap Metal, 10× Everwood Plank. Unlocked via Outdoor Placement 1 research.
UpgradeRequires ResearchOutdoor Placement 2 is a upgrade in Outbound. Craft from 10× Sea Shell, 7× Raw Coffee Beans. Unlocked via Outdoor Placement 2 research.
UpgradeRequires ResearchOutdoor Placement 3 is a upgrade in Outbound. Craft from 5× Salt, 8× Paint. Unlocked via Outdoor Placement 3 research.
UpgradeRequires ResearchOutdoor Placement Base is a upgrade in Outbound. Craft from 2× Scrap Metal, 5× Fibre. Unlocked via Outdoor Placement Base research.
UpgradeRequires ResearchPlushy Dice is a upgrade in Outbound. Craft from 1× Cloth.
UpgradeBlueprint RequiredWeight Capacity Upgrade 1 is a upgrade in Outbound. Craft from 2× Bolts, 4× Scrap Metal. Unlocked via Weight Capacity Upgrade 1 research.
UpgradeRequires ResearchWeight Capacity Upgrade 2 is a upgrade in Outbound. Craft from 5× Bolts, 5× Onyx Minerals. Unlocked via Weight Capacity Upgrade 2 research.
UpgradeRequires ResearchWeight Capacity Upgrade 3 is a upgrade in Outbound. Craft from 8× Clay, 10× Glass. Unlocked via Weight Capacity Upgrade 3 research.
UpgradeRequires ResearchWeight Capacity Upgrade 4 is a upgrade in Outbound. Craft from 6× Adamant Metal, 11× Blossom Plank, 10× Sugar. Unlocked via Weight Capacity Upgrade 4 research.
UpgradeRequires ResearchBackpack 1 is a unit in Outbound. Craft from 12× Fibre.
UnitSatellite DownloadBackpack 2 is a unit in Outbound. Craft from 7× Durathread. Unlocked via Backpack 2 research.
UnitRequires ResearchBackpack 3 is a unit in Outbound. Craft from 10× Hyperthread, 3× Cloth. Unlocked via Backpack 3 research.
UnitRequires ResearchClothing Upgrade 1 is a type 7 in Outbound. Craft from 4× Thread, 4× Rough Stuffing.
OtherSatellite DownloadClothing Upgrade 2 is a type 7 in Outbound. Craft from 4× Durathread, 4× Onyx Minerals. Unlocked via Clothing Upgrade 2 research.
OtherRequires ResearchClothing Upgrade 3 is a type 7 in Outbound. Craft from 2× Strong Weave, 2× Red Ore, 3× Fluff Stuffing. Unlocked via Clothing Upgrade 3 research.
OtherRequires ResearchCompanion Fetch is a type 5 in Outbound. Craft from 5× Dog Treat, 2× Beeswax, 1× Processed Rubber. Unlocked via Companion Fetch research.
OtherRequires ResearchCompanion Pouch is a type 5 in Outbound. Craft from 1× Red Lumber. Unlocked via Companion Pouch research.
OtherRequires ResearchCompanion Pouch Upgrade 1 is a type 6 in Outbound. Craft from 5× Red Minerals, 3× Cloth. Unlocked via Companion Pouch Upgrade 1 research.
OtherRequires ResearchCompanion Pouch Upgrade 2 is a type 6 in Outbound. Craft from 5× Rose Minerals, 3× Strong Weave. Unlocked via Companion Pouch Upgrade 2 research.
OtherRequires ResearchCompanion Return To Vehicle is a type 5 in Outbound. Craft from 3× Dog Treat, 3× Sea Shell, 2× Red Lumber.
OtherRequires ResearchCompanion Search Resources is a type 5 in Outbound. Craft from 10× Dog Treat, 4× Cactus Flower, 5× Red Minerals. Unlocked via Companion Search Resources research.
OtherRequires ResearchPants Upgrade 1 is a type 7 in Outbound. Craft from 3× Sea Shell, 2× Thread.
OtherSatellite DownloadPants Upgrade 2 is a type 7 in Outbound. Craft from 1× Cloth, 4× Red Minerals, 2× Salt. Unlocked via Pants Upgrade 2 research.
OtherRequires ResearchPants Upgrade 3 is a type 7 in Outbound. Craft from 3× Strong Weave, 5× Rose Minerals, 2× Chrome Ore. Unlocked via Pants Upgrade 3 research.
OtherRequires ResearchShowing 55 entries.
Most craftables in Outbound are unlocked through the research tree. You spend gathered resources at a research station to unlock new recipes. Some basic items are available from the start, while advanced craftables require multiple research nodes.
Outbound has 55 craftable items spanning several categories: decorations for your van, equipment upgrades, backpacks for carrying capacity, hand tools for gathering, and production units that process raw materials into refined goods.
Many craftables in Outbound must be unlocked via the research tree before you can build them. Each research node reveals one or more new recipes. Check the research page to plan which items to unlock first based on your resource priorities.