Skip to content
WikilyWIKILY
All games24 Wikis · pick your game
Game rulesCombat

Switch game

24 Wikis · pick your game
Minecraft Java Edition in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Game rules

Combat

How attack damage, armor and critical hits are calculated.

8 entries
NameSummary
Armor and toughnessEach armor point blocks 4% of a hit, up to 80% at 20 points, and strong hits count fewer armor points unless the wearer has armor toughness.
Armor pointsOnly whole armor points count: a fractional armor value is rounded down before damage is reduced.
Attack chargeAfter each swing a weapon recharges over 20 ÷ attack speed game ticks, and attacks made before it is full deal less damage.
Attack damageA melee hit deals between 20% and 100% of the weapon's attack damage, depending on attack charge.
Critical hitsAn attack made while falling, at more than 90% attack charge, deals 1.5 times the weapon's damage.
ProtectionProtection enchantments block 4% of matching damage per protection point, up to 80% at 20 points.
Sweeping attacksA sword attack sweeps when it is made at more than 90% attack charge while standing on the ground, and is neither a critical hit nor a sprint-knockback hit.
Sweeping damageA sweeping attack deals 1 damage to each mob next to the target, plus a share of the main hit's damage when the sword has Sweeping Edge.
8 of 8 entries shown
Join the creator communityThe people who build the Minecraft Java Edition wiki are on our Discord. Ask questions or suggest pages.Join Discord (opens Discord in a new tab)