Systems
Threat Levels
The game has 20 threat levels. When threat rises, the game says "Mobs are more challenging" and "Item drops are better". Easy, Normal and Hard change the damage you take and deal.
Level cap
100
Threat levels
20
Difficulty
Easy
Damage received: Low. Damage dealt: High.
Normal
Damage received: Default. Damage dealt: Default.
Hard
Damage received: High. Damage dealt: Low.
Difficulty will be changed for the entire party. Difficulty can't be changed during boss fights. Difficulty changes apply to the current session.
Difficulty selection offers Easy, Normal and Hard.
Levelling up
Rarity weights by threat level
The relative weight of each item rarity at each threat level. From threat 13 on, Special and Unique share the top weight.
| Threat | Common | Rare | Special | Unique |
|---|---|---|---|---|
| 1 | 1 | 0.6 | 0 | 0 |
| 2 | 0.9 | 0.7 | 0.1 | 0 |
| 3 | 0.8 | 0.8 | 0.2 | 0 |
| 4 | 0.7 | 0.9 | 0.3 | 0.1 |
| 5 | 0.6 | 1 | 0.4 | 0.2 |
| Threat | Common | Rare | Special | Unique |
|---|---|---|---|---|
| 6 | 0.5 | 1 | 0.5 | 0.3 |
| 7 | 0.5 | 1 | 0.6 | 0.4 |
| 8 | 0.5 | 1 | 0.7 | 0.5 |
| 9 | 0.5 | 1 | 0.8 | 0.6 |
| 10 | 0.5 | 1 | 0.9 | 0.7 |
| Threat | Common | Rare | Special | Unique |
|---|---|---|---|---|
| 11 | 0.5 | 0.9 | 1 | 0.8 |
| 12 | 0.5 | 0.8 | 1 | 0.9 |
| 13 | 0.5 | 0.7 | 1 | 1 |
| 14 | 0.5 | 0.6 | 1 | 1 |
| 15 | 0.5 | 0.5 | 1 | 1 |
| Threat | Common | Rare | Special | Unique |
|---|---|---|---|---|
| 16 | 0.5 | 0.5 | 1 | 1 |
| 17 | 0.5 | 0.5 | 1 | 1 |
| 18 | 0.5 | 0.5 | 1 | 1 |
| 19 | 0.5 | 0.5 | 1 | 1 |
| 20 | 0.5 | 0.5 | 1 | 1 |
Area threat banners
Very Low Threat At Current Power
Low Threat At Current Power
Standard Threat At Current Power
High Threat At Current Power
Very High Threat At Current Power