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Hero Level and Stats

Systems

Hero Level and Stats

Hero base stats and level gains up to level 100. In play, gear, effects, talismans and the threat level change them: the game describes a hero's power level as "determined by the power level of your equipped items", and threat levels change the damage heroes deal and take.

Carry limits

Echo Shards

100

Souls

100

Base values

Base health

100

Soul capacity

100

Roll cooldown

2.5 s

Health potion cooldown

20 s

Critical hit damage

x1.5

TNT carried

up to 3

These are base values. Gear effects and talismans change them: Spiritual raises soul capacity, Acrobat shortens the roll cooldown and Potion Maker shortens the potion cooldown.

Souls

Souls are used by artifacts, collected from defeated enemies and regenerate over time. The soul meter in the hotbar shows the current amount.

Levels

RuleValue
Level cap100
Enchantment Points1 per level, up to 99
Artifact slots3: from the start, level 5 and level 10
Talisman slots3, all open from the start

A hero gains XP by defeating mobs and completing quests. Each level up gives 1 Enchantment Point. The second artifact slot opens at level 5 and the third at level 10; all three talisman slots are open from the start. The Blacksmith upgrades items up to an Item Power based on the hero's level.