Hero Level and Stats
Hero base stats and level gains up to level 100. In play, gear, effects, talismans and the threat level change them: the game describes a hero's power level as "determined by the power level of your equipped items", and threat levels change the damage heroes deal and take.
Carry limits
Echo Shards
100
Souls
100
Base values
Base health
100
Soul capacity
100
Roll cooldown
2.5 s
Health potion cooldown
20 s
Critical hit damage
x1.5
TNT carried
up to 3
These are base values. Gear effects and talismans change them: Spiritual raises soul capacity, Acrobat shortens the roll cooldown and Potion Maker shortens the potion cooldown.
Souls
Souls are used by artifacts, collected from defeated enemies and regenerate over time. The soul meter in the hotbar shows the current amount.
Levels
| Rule | Value |
|---|---|
| Level cap | 100 |
| Enchantment Points | 1 per level, up to 99 |
| Artifact slots | 3: from the start, level 5 and level 10 |
| Talisman slots | 3, all open from the start |
A hero gains XP by defeating mobs and completing quests. Each level up gives 1 Enchantment Point. The second artifact slot opens at level 5 and the third at level 10; all three talisman slots are open from the start. The Blacksmith upgrades items up to an Item Power based on the hero's level.