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Vez'nan

Boss · Eastern Regions · Ground

Vez'nan

The dark wizard, archenemy of all that's good in the realms. His dark powers allow him to deceive his enemies.

The boss of stage 18, Vez'nan's Tower.

Health

  • 5,666Casual
  • 6,666Normal
  • 7,666Veteran
  • 8,666Impossible

Details

Stats

Armor
None
Magic resistance
None
Speed
Slow (10)11 on Impossible
Gold per kill
0
Lives lost at the exit
All
Movement
Ground
Soldiers can block it
Yes
Rank
Boss
Campaign area
Eastern Regions
Encyclopedia entry
56 of 56

Met alongside

Attacks

  • Melee attack

    250-350 physical damage to units within a radius of 75 every 2.2 seconds.

Abilities

  • Three Vez'nans

    He enters the fight as three Vez'nans, and two of them are illusions. The first two brought to 0 health are the illusions, whichever ones they are.

  • Illusions burst

    An illusion brought to 0 health bursts: soldiers, heroes and enemies within a radius of 200 are killed outright (bosses and summons that cannot be killed outright are spared), and a Demon Lord appears in its place.

  • Illusions lock towers

    Every 15 seconds an illusion locks 2 towers within a radius of 300. Tapping a locked tower 3 times (5 on phones and tablets) in the first 4 seconds frees it; otherwise it stays locked 6 seconds more. The real Vez'nan does not lock towers.

  • The real Vez'nan

    When the second illusion falls, the last Vez'nan becomes the real one: he teleports to the middle of the battlefield, every other enemy dies, and the last wave starts.

  • His arrival

    As he appears, soldiers are killed outright (summons that cannot be killed outright are spared), heroes are stunned for 14 seconds, and he heals to his full 5,999 / 6,999 / 7,999 / 9,999 (Casual / Normal / Veteran / Impossible) health.

  • Casts demonic bolts

    Every 5 seconds he fires a demonic bolt at a unit 100 to 260 away, dealing 180-240 true damage.

  • Siphons souls to heal

    Every 7 seconds the real Vez'nan drains up to 5 units within a radius of 250: each takes 550-750 true damage (a soldier that damage would kill is consumed instead), and he heals 100 health per unit drained.

  • His death ends the fight

    When he dies, every enemy still on the battlefield dies with him.

VariantsWhere they differ

  • Vez'nan

    Illusion

    An illusion of Vez'nan. It locks towers and casts demonic bolts, but does not siphon souls.

Appears inCampaign stages

Other game modes

Classic Rush
Stage 18