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FP9 - Additional Rules (Tier 1)

Weapons

FP9 - Additional Rules (Tier 1)

Category

Weapons

Weight

1.5

Stack limit

1
How to obtainCraft on Equipment Bench

Tier

Tier
Tier
1
2
3
4
5

Damage

61

Information

Eternaland Transfer2000
Astral Sand Value35
Vendor PriceNot Sellable
Can RepairYes
Quality4
Durability100
Required Level1

Ranged Weapon

Fire Rate (RPM)

450

Magazine Size

30

Range

75

Durability

100

Additional Rules (Passive)

When shooting hits a target, trigger Fortress Warfare, with a cooldown of 10 seconds After using Deviant skill, bullets deal 120% Attack as Elemental Status DMG (type depends on the Deviantion) Reloading an empty magazine restores 25% magazine capacity as Deviant Power, up to a maximum of 20 points per reload In Fortress state, Crit Rate +15%

Accuracy45
Stability45
Mobility80
Reload35

Keywords

Fortress Warfare

Periodically grants nearby allies a DMG Boost. Create an area of effect within a 2m radius that grants allies Heavy Armor for 5s. Heavy Armor: Super Armor with Weapon DMG +20%.

Tags

<AoE Buff>

Elemental attributes and damage bonus

-No Elemental attributes or DMG bonus

Attributes

Melee Stun DMG MultiplierTier 1+130.0%
Weakspot Stun DMG MultiplierTier 1+160.0%
Stun DMG MultiplierTier 1+100.0%
DMG Bonus against VehiclesTier 1DMG to Vehicles +1
Crit RateTier 1+10.0%
Crit DMGTier 1+30.0%
Weakspot DMGTier 1+45.0%

Workbench

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