Far Far West Spells
Five schools of arcana, twenty-five spells. Filter by school to find your stack.
Five schools, twenty-five spells. Each school has a distinct identity - Acid leaves pools that other spells transform, Cactus spawns turrets and decoys, Elec chains and teleports, Fire beams and ignites, and Voodoo heals the posse and curses the rest. The real depth comes from combos: stacking two effects on the same surface to trigger a third one.
Acid
Corrosive lingering damagePulvérisateur
Crachez des jets d'acide qui laissent des flaques corrosives au sol
Geyser
Invoquez un geyser d'acide qui jaillit à l'impact et projette les ennemis en l'air
Bubulle
Lancez une grosse bulle d'acide qui éclate à l'impact et crée plusieurs flaques d'acide
Contagion
Corrode tous les ennemis dans une large zone et applique Contagion, les faisant exploser à leur mort
Pluie
Faites tomber une pluie d'acide qui corrode les ennemis dans une large zone
Cactus
Summon plants and turretsMino
Invoquez une mine cactus qui explose au contact.
Pistolero
Invoquez une tourelle cactus qui tire en continu sur les ennemis proches
Muro
Invoquez des épines de cactus qui blessent et ralentissent les ennemis au contact.
Leurro
Invoquez un cactus dansant qui attire les ennemis avant d'exploser
Bandito
Invoquez un puissant golem cactus qui combat pour vous pendant un certain temps.
Elec
Mobility and chain lightningÉclairs
Lancez une ligne d'éclairs qui foudroie tout sur son passage
Boing
Bondissez instantanément pour échapper à vos ennemis
Portail
Faites apparaître jusqu'à deux portails qui téléportent les joueurs et dupliquent les projectiles de sorts.
Permutation
Permutez avec un ennemi et déclenchez une explosion aux deux positions.
Frappe foudroyante
Élancez-vous, puis plongez pour exploser la zone et déchaîner les éclairs sur vos ennemis
Fire
Burst damage and ground burnBoule de feu
Lancez une boule de feu qui explose à l'impact et enflamme le sol
Rayon de feu
Déchaînez un immense rayon de feu qui brûle tout.
Surchauffe
Brûlez tous les ennemis dans une large zone et faites exploser ceux déjà en feu.
Feu follet
Invoquez un feu follet qui inflige des dégâts de feu bonus, puis saute sur une autre cible quand la première meurt.
Doigts pistolets
Remplacez votre arme par des doigts enflammés qui tirent des balles de feu explosives
Voodoo
Healing and cursesDrain
Ordonnez à votre poupée de drainer la vie d'un ennemi
Rescousse
Canalisez le pouvoir de votre poupée pour soigner ou réanimer l'allié le plus proche
Corruption
Canalisez une poupée qui corrompt les ennemis et les fait se battre pour vous.
Rituel
Invoquez un cercle de bougies qui restaure la santé des alliés qu'il illumine
Poupée
Invoquez une poupée qui confère invincibilité et grande vitesse aux alliés dans sa zone
Showing 25 spells.
Cross-school recipes
Spell Combos
Stack two spell effects on the same surface or enemy. When the second cast lands on something already affected by the first, the game triggers a combo - a separate, usually stronger effect. Most combos cross schools, so a balanced loadout matters more than five spells from one school.
- Any acid poolFire Beam
Tornado
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
- Elec StrikeFire Wisp
Electric Wisp
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
- Elec StrikeAcid Geyser
Multi-Geyser
Each lightning bolt forks the geyser into a ring of secondary geysers.
- Elec StrikeAcid Bubble
More Bubble
Charged acid grows a bigger bubble field with extended duration.
- Acid GeyserFire Ball
Exploding Geyser
Fireball detonates the geyser column for a heavy AoE burst.
- Acid RainElec Strike
Lightning Strikes
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
- Any acid poolAny Voodoo
Healing Candles
Voodoo essence consecrates the pool into a friendly healing candle field.
- Any acid poolAny Fire or Elec
Chain Reaction
Acid surfaces transmit Fire or Elec damage across every connected pool.
- Any CactusAny Fire or Elec
Charged Cactus
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
- Any Fire or ElecAcid Thrower
Acid DPS Burst
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
- Any CactusAny Voodoo
Corrupted Cactus
Cactus summons hit by a Voodoo aura (Doll, Drain, Heal, Corruption) launch a single wave of corruption damage when triggered. Especially strong on Decoy and Betty, since both expire by firing automatically.
- Elec PortalCactus Ulti (Bandito)
Doubled Bandito
Spells thrown through Elec Portal are duplicated. Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage.
- Elec PortalCactus Turret (Pistolero)
Doubled Pistolero
Pistolero turret thrown through Elec Portal spawns a second turret on the other side. Two turrets = double sustained DPS until they expire.
- Any CactusAny Acid
Acid Cactus
On video
Watch combos in action
Cross-school combo overview - quick reference for what stacks with what. By Bull's Guidebook· 2026-02-25
Watch on YouTube ↗Every cactus combo at EA release - good baseline before theory-crafting. By Bull's Guidebook· 2026-04-30
Watch on YouTube ↗Every Voodoo combo from the Next Fest demo - good baseline matchups. By Bull's Guidebook· 2026-02-22
Watch on YouTube ↗
Frequently Asked Questions
How many spells are in Far Far West?
Far Far West has 25 spells across 5 schools: Acid, Cactus, Elec, Fire, and Voodoo. Each school has 5 spells with unique effects, cooldowns, and cast delays.
How do spell combos work in Far Far West?
Spell combos trigger when you stack two different spell effects on the same surface or target. There are 15 cross-school combo recipes that produce unique chain reactions.
What is the best spell school in Far Far West?
Each school has a distinct role: Acid leaves transformable pools, Cactus spawns turrets, Elec chains lightning, Fire deals area damage, and Voodoo heals and curses. The best school depends on your weapon and joker loadout.
How do you unlock spells in Far Far West?
Spells are unlocked by reaching specific player levels. Each school's 5 spells unlock progressively as you level up through missions and contracts.