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Build

Whip'em

This build centers around making the whip into a high speed horde clearing monster with great survive-ability with soul siphon and eat-a-punch. I only use the Boomerang for flying targets too high up to reach and to increase dps on bosses, as the whip does struggle with them somewhat in my experience. Spells don't matter too much, so just use what you like. I went with Fireball for breaking gold as I like to full clear everything the lighthouses reveal and Bridge to improve mobility, and I flex the third slot to whatever I feel like, though I do prefer "set and forget" spells like Wisp or Rain. The build planner doesn't appear to support the "charge speed" upgrade for the whip, but do spend all the points you can into it, as it makes a big difference when fighting heavy enemies.

byErbsenthron !Updated30/08/2026

Cosmetics

Hero

Arizona Jones
Arizona Jones
Mount
Sandy

Weapons & Grenade

Primary
Lasso
Secondary
Boomerang
Grenade
Bottle Crate

Spells

Slot Q
Fire
Fireball
Slot E
Ice
Bridge
Slot C
Fire
Wisp

Jokers

Primary

15 slots
  • JOKER TRICKLegendary

    Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon

  • EAT-A-PUNCHMythic

    Melee kills heal you for 2 HP

  • PEW PEW PEWPrime

    +20% attack speed

  • LUNGEFine

    +15% melee range and hitbox size

  • QUICKDRAWNormal

    +40% swap speed

Secondary

19 slots
  • LINGERING THROWUnique

    Doubles the lingering time. Combines with Lingering Time upgrade

  • CHONKY THROWUnique

    The boomerang is twice as big and passes through the shields

  • PICK PICKFine

    +10% chance on hit to spawn damaging pickaxes on the target

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Pyro)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Frost)

  • QUICKDRAWNormal

    +40% swap speed

Hero

16 slots
  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

  • EXTRA JUMPMythic

    +1 Jump

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • HEAVY DRINKERNormal

    Healing bottles are 25% more effective on you

  • SOUL SIPHONFine

    Increased pick up range and heals for +2 HP when picking up a soul

  • SOUL SIPHONFine

    Increased pick up range and heals for +2 HP when picking up a soul

Build profile

Build completeness

94%
  • Loadout
    100
  • Spells
    100
  • Jokers
    71
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Fire×2Ice×1

Joker tiers (17 total)

  • 5 on primary
  • 6 on secondary
  • 6 on hero
  • Normal
    3
  • Fine
    4
  • Prime
    4
  • Mythic
    3
  • Legendary
    1
  • Unique
    2

Notes

frantic, high mobility fast attacking horde clearer with no ammo need and quite good at staying alive through big waves of enemies.