Build
Whip'em
This build centers around making the whip into a high speed horde clearing monster with great survive-ability with soul siphon and eat-a-punch. I only use the Boomerang for flying targets too high up to reach and to increase dps on bosses, as the whip does struggle with them somewhat in my experience. Spells don't matter too much, so just use what you like. I went with Fireball for breaking gold as I like to full clear everything the lighthouses reveal and Bridge to improve mobility, and I flex the third slot to whatever I feel like, though I do prefer "set and forget" spells like Wisp or Rain. The build planner doesn't appear to support the "charge speed" upgrade for the whip, but do spend all the points you can into it, as it makes a big difference when fighting heavy enemies.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
15 slots- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
- PEW PEW PEWPrime
+20% attack speed
- LUNGEFine
+15% melee range and hitbox size
- QUICKDRAWNormal
+40% swap speed
Secondary
19 slots- LINGERING THROWUnique
Doubles the lingering time. Combines with Lingering Time upgrade
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- PICK PICKFine
+10% chance on hit to spawn damaging pickaxes on the target
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Frost)
- QUICKDRAWNormal
+40% swap speed
Hero
16 slots- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- EXTRA JUMPMythic
+1 Jump
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
Build profile
Build completeness
94%- Loadout100
- Spells100
- Jokers71
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (17 total)
- 5 on primary
- 6 on secondary
- 6 on hero
- Normal3
- Fine4
- Prime4
- Mythic3
- Legendary1
- Unique2
Notes
frantic, high mobility fast attacking horde clearer with no ammo need and quite good at staying alive through big waves of enemies.











