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Far Far West Jokers

Perk cards you stack between rounds. Six tiers from Normal to Unique.

Far Far West features 120 joker cards across six rarity tiers, from Normal to Unique. Jokers are perk modifiers stacked between mission rounds that change how your loadout performs. Higher tiers offer stronger or more specialized effects, and each joker can stack up to its maximum count.

Some jokers apply to all weapons, while others are restricted to specific guns or hero abilities. Filter by tier, class, or weapon below to find the right combination for your build.

Normal

Fine

2slots
ANTI-GRAVITY FALLS
+2% chance to spawn an anti-gravity area when an enemy dies
Max. 2
2slots
BELL SHOT
+5% chance for weakspot hits to summon a healing ghost bell
Max. 2
2slots
BOUNCING BALL
+15% damage airborne
Max. 2
2slots
CACTUS DAY
+5% chance for a Cactus Mino to spawn when an enemy dies
Max. 2
2slots
CARE PACKAGE
+1 Utility Ammo
Max. 2
2slots
CHAD
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it
Max. 1
2slots
CLUTCH
+2 explosive bullets at the end of your magazine
Max. 2
2slots
CRACKSHOT
+7% damage
Max. 2
2slots
FAST HANDS
+20% reload speed
Max. 2
NEW
2slots
FIGHT OR FLIGHT
Taking HP damage grants +20% melee speed for 3 sec.
Max. 2
2slots
FIST FIGHT
Your bare hands hits are more powerful
Max. 4
NEW
2slots
FROST BITE
Melee kills on frozen enemies grant 2 shield points
Max. 1
2slots
GOLD PROSPECTOR
Increase your acquired Gold by 20% at the end of a mission
Max. 1
2slots
HOP
+20% jump height
Max. 1
2slots
LUCKY STRIKE
+10% chance to deal double damage per hit
Max. 2
NEW
2slots
LUNGE
+15% melee range and hitbox size
Max. 1
2slots
MEDICARD
Picking up a joker heals for a bonus +35HP
Max. 1
2slots
PICK PICK
+10% chance on hit to spawn damaging pickaxes on the target
Max. 2
NEW
2slots
PRECIOUS RUSH
+10% chance for a speed-boosting ring to spawn when an enemy dies
Max. 2
NEW
2slots
PRICKLY PEAR
When hit, deal the same damage +15 back to the attacker
Max. 1
2slots
RAGE
Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.)
Max. 1
2slots
RUN & GUN
+30% move speed when shooting
Max. 6
2slots
RUN & RELOAD
+50% move speed when reloading
Max. 6
NEW
2slots
SCOUT'S HONOR
After 10 sec. without taking damage, your shield is set to a minimum of 10 shield points
Max. 1
2slots
SHROOM GRAVE
+10% chance for a shroom to spawn when an enemy dies
Max. 2
2slots
SLOW AND STEADY
Gain +25% accuracy, but -10% attack speed
Max. 2
2slots
SOUL REAPER
Increase your acquired Souls by 20% at the end of a mission
Max. 1
2slots
SOUL SIPHON
Increased pick up range and heals for +2 HP when picking up a soul
Max. 2
2slots
SPEEDY GUNZALES
+10% move speed
Max. 2
2slots
SWITCHSHOT
Your first hit after equipping a weapon deals 30% more damage
Max. 2
2slots
WELL FED
+5 HP
Max. 2

Prime

3slots
AMMO SUPPLY
+5% chance for enemies to drop an ammo box upon death
Max. 2
3slots
APPRENTICE
-10% spell cooldown
Max. 1
NEW
3slots
AVALANCHE
+15% damage while shielded
Max. 2
NEW
3slots
BERSERKER
Gain up to +50% melee damage as your HP gets lower
Max. 2
NEW
3slots
BLOODLUST
Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%
Max. 1
3slots
CHEAPSKATE
Gain +1 HP for every 20 Gold in your mission inventory, up to +15 HP
Max. 2
3slots
CHONKY
+20% damage, but +15% gravity
Max. 2
3slots
DESTROYER
The first 25% of your clip deals +20% damage
Max. 2
3slots
DISGRACE
Gain +30% movement speed. Your horse does not want to be with you
Max. 1
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Pyro)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Acid)
Max. 2
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Elec)
Max. 2
NEW
3slots
EXPLOSIVE HITS
+5% chance for your hits to cause an explosion (Frost)
Max. 2
NEW
3slots
GREAT WALL
Reduce all damage taken by 10% when shielded
Max. 1
3slots
HEALTHY BOI
While at full HP, gain +20% move speed, reload speed, and attack speed
Max. 2
NEW
3slots
LAST BASTION
Upon reaching 25% HP, gain +50 shield (cooldown: 60 sec.)
Max. 1
3slots
MAGIC FRIENDSHIP
Passively regain HP while being near allies
Max. 2
3slots
PEW PEW PEW
+20% attack speed
Max. 1
3slots
RAMPAGE
Gain 5% reload speed on kill for 10 sec., up to 100%
Max. 2
3slots
RELOAD MASTERY
Reloading an empty clip is 50% faster
Max. 2
3slots
SCRUB HIT
Your primary weapon removes elements from enemies to instantly deal 10 damage
Max. 1
3slots
SHARP SHOOTER
+20% weakspot damage
Max. 2
3slots
SOUL EATER
Picking up a soul grants 20% damage and reload speed for 5 sec.
Max. 2
3slots
STONKS
+20% chance that opening a chest gives you a random Joker
Max. 1
3slots
WEAK LINK
+35% weakspot damage, but -20% regular hits damage
Max. 2
3slots
WEAKSPOT REFUND
+20% chance to get your ammo back after a weakspot hit
Max. 4

Mythic

4slots
ACID MASTERY
Gain -10% Acid cooldown per equipped Acid spell
Max. 1
4slots
CACTUS MASTERY
Gain -10% Cactus spells cooldown per equipped Cactus spell
Max. 1
NEW
4slots
COLD BLOODED
Your melee attacks freeze enemies, consuming 3 shield points per enemy
Max. 1
4slots
CONSUMER
Grants +25% weapon damage, but reloading now wastes unused ammo
Max. 1
NEW
4slots
DEATH'S DANCE
Your shield decreases 30% less quickly
Max. 1
NEW
4slots
EAT-A-PUNCH
Melee kills heal you for 2 HP
Max. 2
4slots
ELEC MASTERY
Gain -10% Elec spells cooldown per equipped Elec spell
Max. 1
NEW
4slots
EXECUTE
Your hits instantly kill enemies below 20% HP, except elites and bosses
Max. 1
4slots
EXTRA JUMP
+1 Jump
Max. 2
NEW
4slots
FROST MASTERY
Gain -10% Frost spells cooldown per equipped Frost spell
Max. 1
4slots
HEADBANG
+30% weakspot damage
Max. 1
4slots
HIT ME
Heal 0.75 HP per second for 20 sec. after being hit
Max. 1
4slots
HOARDER
+15% chance that collecting a Joker makes another random one appear
Max. 1
4slots
JOKER DEALER
Gain +1 HP for each active Joker
Max. 1
NEW
4slots
LAST STAND
While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal
Max. 1
4slots
LAZY
Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.
Max. 1
4slots
LIFE PACT
Kills heal you for 2 HP, but max. HP is reduced by 30%
Max. 2
4slots
MOON GRAVITY
-25% gravity
Max. 2
4slots
PYRO MASTERY
Gain -10% Pyro spells cooldown per equipped Pyro spell
Max. 1
NEW
4slots
RIPOSTE
After your shield absorbs a hit, your next attack deals +100% damage
Max. 2
4slots
SECOND WIND
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Max. 1
NEW
4slots
SNACK-A-PUNCH
Melee kills grant you 1 shield points
Max. 1
NEW
4slots
THICK SKIN
Reduce all damage taken by 20%, but receive -30% healing
Max. 2
NEW
4slots
TIN MAN
Excess healing converts into shield points, up to +15 SP
Max. 1
4slots
VOODOO MASTERY
Gain -10% Voodoo spells cooldown per equipped Voodoo spell
Max. 1
4slots
WEST WIZARD
Gain -30% spell cooldown, but -30% HP
Max. 1

Legendary

NEW
5slots
ALL MIGHTY
Gain +1% damage per 1 shield point, up to 80%
Max. 1
5slots
BATTLEMAGE
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
Max. 1
5slots
CAMPER
+50% chance not to consume ammo while standing still
Max. 1
5slots
CANTRIP ONE-TRICK
Spells with base cooldowns of 35s or less gain -25% spell cooldown
Max. 1
5slots
CAST AWAY
Casting a spell decreases the spell cooldown of other spells by 3 sec. to a minimum of 4 sec.
Max. 1
5slots
COINFLIP
Flip a coin every 10 sec. You either deal +100% or -50% weapon damage
Max. 1
NEW
5slots
DOUBLE DOWN
Gain +30% shield points from all sources
Max. 1
5slots
DWARF
You are small. Gain movespeed, attack speed and lower gravity
Max. 1
5slots
EXTRA DASH
+1 Dash
Max. 1
5slots
GIANT
You are big. Gain health, weapon damage and spell cooldown reduction
Max. 1
5slots
GLASS CANNON
+40% weapon and melee damage, but -25% HP
Max. 2
NEW
5slots
GOLIATH
You are bigger. Gain +25% HP
Max. 1
5slots
JOKER TRICK
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
Max. 1
5slots
MACHINE GUN
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
Max. 1
5slots
RICOCHET
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
Max. 1
5slots
SPEEDSTER
+1% damage and attack speed per 3% bonus move speed, up to +40%
Max. 1
5slots
SPELL ROULETTE
-20% spell cooldown, but spells are randomized on each cast
Max. 1
5slots
TOOLBOX
Utility pickups are disabled. Your utility automatically refills after 90 sec.
Max. 1
5slots
VAMPIRE
The weapon gains +4% lifesteal
Max. 1

Unique

5slots
AIMING BURST
+30% weakspot damage and piercing bullets while aiming
Max. 1
NEW
5slots
BARDBARIAN
Hold the slam attack longer to release a more powerful blow
Max. 1
5slots
CHONKY THROW
The boomerang is twice as big and passes through the shields
Max. 1
5slots
EAGLE LEVER
Consecutive shots without missing grant +10% damage, stacking up to +50%
Max. 1
5slots
ECO TRICK
Reloading no longer wastes ammo
Max. 1
5slots
ELEMENTAL SPIN
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
Max. 1
5slots
FANNING ACE
Fire mid-reload at the right moment to chain-fire all bullets
Max. 1
NEW
5slots
FIST RAGE
Taking damage generates charge and grants +30% attack speed for 2 sec.
Max. 1
NEW
5slots
FIST RO DAH
The charged attack propels you backwards and has a 20% chance to apply Frost to enemies
Max. 1
5slots
FOCUS SHOT
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Max. 1
5slots
FRENZY SPIN
While your kill counter is above 10, the minigun fires twice as fast
Max. 1
5slots
HOMING BURST
Every 8 bullets fired, shoot 2 homing bullets at nearby enemies
Max. 1
5slots
JUMP STAR
+2 Jumps while holding the Sheriff Stars
Max. 1
5slots
LINGERING THROW
Doubles the lingering time. Combines with Lingering Time upgrade
Max. 1
NEW
5slots
LULLABARD
Gain an extra chord per hit and a wider healing zone, but lose the slam attack
Max. 1
5slots
MARK ACE
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
Max. 1
5slots
MINDSHOT
Weakspot hits cause an explosion
Max. 1
5slots
OVERBLAST
Shoots an extra pellet for every 4 missing shots in the magazine
Max. 1
5slots
OVERDRAW
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
Max. 1
5slots
RUSH BLAST
The first 3 bullets in your magazine have 100% accuracy and shoot further away
Max. 1
5slots
SCAVENGER STAR
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
Max. 1
NEW
5slots
SKY LASH
The charged attack grants +50% move speed and lets you fly
Max. 1
NEW
5slots
SPELL LASH
Casting a spell instantly fills your charge bar
Max. 1
5slots
STACKED LEVER
Instantly reload 2 bullets from your reserve ammo on kill
Max. 1
5slots
SWAMP TRICK
Reload explosions now leave puddles on the ground
Max. 1
5slots
ULTRA DRAW
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
Max. 1

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 120 joker cards across 6 tiers, from Normal to Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.

What is the best joker in Far Far West?

The highest-tier jokers are Unique-rarity cards. Unique jokers offer the most powerful and specialized effects in the game.

How do jokers work in Far Far West?

Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.

What is the difference between hero and weapon jokers in Far Far West?

Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.