Build
Dice time
Let's go Gambling :D Pray you get some good spells when you enter a danger zone.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- HEADBANGMythic
+30% weakspot damage
- WEAK LINKPrime
+35% weakspot damage, but -20% regular hits damage
- SWITCHSHOTFine
Your first hit after equipping a weapon deals 30% more damage
- SWITCHSHOTFine
Your first hit after equipping a weapon deals 30% more damage
Secondary
15 slots- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Hero
14 slots- SPELL ROULETTELegendary
-20% spell cooldown, but spells are randomized on each cast
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 5 on primary
- 6 on secondary
- 3 on hero
- Normal0
- Fine7
- Prime1
- Mythic2
- Legendary2
- Unique2











