Far Far West Spells
Five schools of arcana, twenty-five spells. Filter by school to find your stack.
Five schools, twenty-five spells. Each school has a distinct identity - Acid leaves pools that other spells transform, Cactus spawns turrets and decoys, Elec chains and teleports, Fire beams and ignites, and Voodoo heals the posse and curses the rest. The real depth comes from combos: stacking two effects on the same surface to trigger a third one.
Acid
Corrosive lingering damageLanzador
Escupe chorros de ácido que ralentizan a los enemigos y dejan charcos corrosivos en el suelo
Géiser
Invoca un géiser de ácido que erupciona al impactar y lanza a los enemigos por los aires
Burbuja
Lanza una gran burbuja de ácido que estalla al impactar y crea un charco de ácido gigante
Contagio
Corroe a todos los enemigos en una zona amplia y aplica Contagioso, lo que hace que exploten al morir
Lluvia
Invoca una lluvia ácida que corroe a los enemigos en una zona amplia
Cactus
Summon plants and turretsExplosivo
Invoca una mina de cactus que explota al pisarla
Pistolero
Invoca una torreta que dispara continuamente a los enemigos cercanos
Muro
Invoca púas de cactus que dañan y ralentizan a los enemigos al impactar
Señuelo
Invoca un cactus danzante que atrae a los enemigos y explota
Bandido
Invoca un poderoso gólem cactus que lucha por ti durante un rato
Elec
Mobility and chain lightningDescarga
Proyecta una línea de rayos que arrasan todo lo que encuentran a su paso
Bote
Salta al instante para escapar de los enemigos
Portal
Crea hasta dos portales que permiten teletransportar a los jugadores y duplican los proyectiles de los hechizos
Teletransporte
Cambias de posición con un enemigo y causa una explosión en ambos puntos
Rayo
Elévate y luego baja en picado para arrasar la zona y desatar el poder del rayo sobre tus enemigos
Fire
Burst damage and ground burnBola de fuego
Lanza una bola de fuego que explota al impactar y deja el suelo ardiendo
Haz de fuego
Desata una llamarada gigante que lo abrasa todo
Sobrecarga
Quema a todos los enemigos en una zona amplia, lo que provocará que los enemigos que ya estén ardiendo exploten
Fuego fatuo
Invoca un fuego fatuo que inflige daño adicional por quemadura y salta a otro enemigo si muere el anterior
Disparos con los dedos
Cambia tu arma por dedos despiadados que disparan balas de fuego explosivas
Voodoo
Healing and cursesDrenaje
Ordena al muñeco que consuma la salud de un enemigo
Rescate
Canaliza el poder del muñeco para curar o revivir al aliado más cercano
Corrupción
Canaliza un muñeco que corrompe a los enemigos y hace que luchen por ti hasta morir
Ritual
Invoca un círculo de velas que restaura la salud de los aliados a quienes alumbra su luz
Muñeco
Invoca un muñeco que otorga invencibilidad y alta velocidad a los aliados que están dentro de su alcance
Showing 25 spells.
Cross-school recipes
Spell Combos
Stack two spell effects on the same surface or enemy. When the second cast lands on something already affected by the first, the game triggers a combo - a separate, usually stronger effect. Most combos cross schools, so a balanced loadout matters more than five spells from one school.
- Any acid poolFire Beam
Tornado
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
- Elec StrikeFire Wisp
Electric Wisp
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
- Elec StrikeAcid Geyser
Multi-Geyser
Each lightning bolt forks the geyser into a ring of secondary geysers.
- Elec StrikeAcid Bubble
More Bubble
Charged acid grows a bigger bubble field with extended duration.
- Acid GeyserFire Ball
Exploding Geyser
Fireball detonates the geyser column for a heavy AoE burst.
- Acid RainElec Strike
Lightning Strikes
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
- Any acid poolAny Voodoo
Healing Candles
Voodoo essence consecrates the pool into a friendly healing candle field.
- Any acid poolAny Fire or Elec
Chain Reaction
Acid surfaces transmit Fire or Elec damage across every connected pool.
- Any CactusAny Fire or Elec
Charged Cactus
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
- Any Fire or ElecAcid Thrower
Acid DPS Burst
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
- Any CactusAny Voodoo
Corrupted Cactus
Cactus summons hit by a Voodoo aura (Doll, Drain, Heal, Corruption) launch a single wave of corruption damage when triggered. Especially strong on Decoy and Betty, since both expire by firing automatically.
- Elec PortalCactus Ulti (Bandito)
Doubled Bandito
Spells thrown through Elec Portal are duplicated. Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage.
- Elec PortalCactus Turret (Pistolero)
Doubled Pistolero
Pistolero turret thrown through Elec Portal spawns a second turret on the other side. Two turrets = double sustained DPS until they expire.
- Any CactusAny Acid
Acid Cactus
On video
Watch combos in action
Cross-school combo overview - quick reference for what stacks with what. By Bull's Guidebook· 2026-02-25
Watch on YouTube ↗Every cactus combo at EA release - good baseline before theory-crafting. By Bull's Guidebook· 2026-04-30
Watch on YouTube ↗Every Voodoo combo from the Next Fest demo - good baseline matchups. By Bull's Guidebook· 2026-02-22
Watch on YouTube ↗
Frequently Asked Questions
How many spells are in Far Far West?
Far Far West has 25 spells across 5 schools: Acid, Cactus, Elec, Fire, and Voodoo. Each school has 5 spells with unique effects, cooldowns, and cast delays.
How do spell combos work in Far Far West?
Spell combos trigger when you stack two different spell effects on the same surface or target. There are 15 cross-school combo recipes that produce unique chain reactions.
What is the best spell school in Far Far West?
Each school has a distinct role: Acid leaves transformable pools, Cactus spawns turrets, Elec chains lightning, Fire deals area damage, and Voodoo heals and curses. The best school depends on your weapon and joker loadout.
How do you unlock spells in Far Far West?
Spells are unlocked by reaching specific player levels. Each school's 5 spells unlock progressively as you level up through missions and contracts.