Gacha
CreatureFarmer

Breeding calculator
Gacha
SettingsHatch 1× · Mature 1× · Food 1× · Weight 550
Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.
- Gestation
- 8h 0m 0s
- Maturation
- 115h 44m 26s
- Food at birth
- 306/min
Maturation Progress
- Status:
- Baby
- Time Left:
- 109:57:12
- Total Time:
- 115:44:26
Maturation
Incubation Time- 8h 0m 0s
Elapsed Time- 5h 47m 14s
Maturation Time Left- 109h 57m 13s
Time to Juvenile- 5h 47m 13s
Food
Total Food Items- 21250items
Food to Adult- 13866items
Food Per Hour- 350
Food Capacity- 275items
Baby Hand Feed For- 4h 27m 40s8.9% maturation
Imprinting
Cuddle interval- 8h
Imprint per cuddle- 7%
Maximum imprint- 98.0% (14 cuddles)
Settings8 h · interval ×1 · amount ×1
Raising food
Food per item- 30
Stack size- 100
Eats at 5%- 290.7 food/min
Maturation- 115h 44m 26s
| Stage | Time remaining | Food points | Mejoberry | Stacks | Weight |
|---|---|---|---|---|---|
| 5h 47m 13s | 98,281 | 3,277 | 33 | 327.7 | |
| 46h 17m 46s | 595,000 | 19,834 | 199 | 1,983.4 | |
| 57h 52m 13s | 265,625 | 8,855 | 89 | 885.5 | |
| Total | 109h 57m 13s | 31,966 | 321 | 3,196.6 |
Total: 31,966 Mejoberry
Feeding Trough- 6,000 items (60 slots)Need 6 full loads
Tek Trough- 10,000 items (100 slots)Need 4 full loads
Maewing / Maeguana- 300 slots50% weight reduction on meat & berries
- Baby - 9x trough refills needed (food spoils before phase ends)
- Juvenile - 70x trough refills needed (food spoils before phase ends)
- Adolescent - 87x trough refills needed (food spoils before phase ends)
Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m
During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.
More about breeding the Gacha
Instead of laying eggs, the Gacha carries its young through a gestation period. Gestation takes approximately 8 hours at default rates.
After hatching or birth, the baby Gacha matures at a glacially slow pace - plan for a multi-day commitment, reaching adulthood in about 4 days and 19 hours at 1x maturation. Hand-feeding is required until 10% maturation. After that, a Feeding Trough handles the rest.
Mutations can add +2 levels to any stat and change colors. Stacking mutations across generations is the key to min-maxed breeding lines. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.
The Gacha's growth progresses through three stages: Baby (0–10%) lasts ~694 min and requires constant hand-feeding. Juvenile (10–50%) spans ~46h - it can eat from a Trough now. Adolescent (50–100%) takes ~58h - continues eating from troughs, nearly fully grown.
Imprinting during maturation provides permanent stat bonuses. At 100% imprint, the Gacha gains 30% bonus damage and resistance when ridden by the imprinter. Keep various kibble types on hand, as imprint requests are randomized between cuddles, walks, and kibble feeding.
Planning a mass raise? The Gacha raising calculator breaks down food needs per phase so nothing goes to waste. The Baby phase (0–10%) takes ~694 minutes and is the most hands-on, requiring direct feeding or a Maewing.
Raising multiple Gacha simultaneously? Set the dino count and the calculator scales food requirements automatically. Match your food choice to your play schedule - longer spoil timers mean less babysitting.
The Gacha is a tamable, minerals creature in ARK: Survival Ascended. It falls within the Farmer classification.
Its base Stamina of 325 gives it average stamina. Melee starts at 100% - solid damage output that scales with level-ups. The Gacha has 750 base Health - quite durable. It carries 550 base Weight - massive inventory space.
As a tame, the Gacha combines solid harvesting capability with generous carrying capacity. It gives live birth after a gestation period, making breeding straightforward. It can be cloned at a Cloning Chamber for 0.62 Element plus 0.01 Element per level.