Bloodstalker
CreatureClimber

Bloodstalker taming calculatorPassive
There is no tranquilizing and no hand-feeding for the Bloodstalker - stock up on Blood Packs and let it ensnare you. Expect 57% effectiveness on a plain Blood Pack tame. Feeding the Bloodstalker your own creatures while it has them web-grabbed is the only way to push it toward 100%. Do not damage it while taming, and note that the Blood Pack count scales with the creature's own hidden melee stat - two of the same level can differ by 50% or more.
About 15 minutes at level 150.
No knockoutOnly kills it makes while web-grabbing them count. Each victim with 1,500+ health gives the full bonus, and 4 of them reach 100%.
Stolen health per Blood Pack is fixed, so more melee means more Blood Packs. It stays hidden until the tame finishes, so bring extra.
How this tame works
- Do not damage it. Removing 20% of its health drops effectiveness back to the worst value.
- Progress survives 12:00 between grabs, then resets.
Bloodstalker taming video guide
More about taming the Bloodstalker
Use the results to plan the tame: Blood Pack count, drain time, and final level. Only web-grabbed kills raise effectiveness; no amount of extra Blood Packs will.
The Bloodstalker is a tamable, carnivore creature in ARK: Survival Ascended. Classified under the Climber group.
Its base Stamina of 600 gives it outstanding staying power. Melee starts at 100% - solid damage output that scales with level-ups. Health-wise, the Bloodstalker sits at 450 base, making it reasonably durable. Weight capacity starts at 350, giving it a solid weight pool.
This is a passive tame: no tranquilizers needed. Get close without startling it, then offer food from your last hotbar slot. Its preferred food is Blood Pack.
As a tame, the Bloodstalker earns its keep through resource gathering, making tedious farming runs much faster. Breeding produces fertilized eggs that hatch within a 27°C–30°C temperature window. Defeating one in the wild grants 1 base XP. It can be cloned at a Cloning Chamber for 0.35 Element plus 0.01 Element per level.