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Fire Lich

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Fire Lich

Fire Lich

This guide covers the Fire Lich, a level 120 fire mage boss found in a cemetery west of Grave Town. You cannot fight him in melee, so you need a bow. You do not need a shield either: you can beat him without taking any damage if you avoid all his attacks. It covers the arena, the four phases, the gear and his drops.

Partly player-tested

The stats, armour, gear tables and drops come from the game data. The arena and the four phases come from a player who fought him. The data only lists 2 phases (100% and 75% health), so the health points of phases 3 and 4 are approximate. Lines marked Unverified are guesses read from the data.

The boss at a glance

Level 120 with 3,500 health. Each extra player fighting him adds 80% more health, up to 30 extra players. His attacks are Mystical (150) and his damage is all Fire (150). His attack range value is 2,000. His skill levels are 35 in Magic, Defence, Evasion and Warding. His armour is Slash 150, Ice 150, Fire 75, Lightning 40, and Pierce 20. Pierce is his weakest armour of the types the weapons in the game data use, and Slash and Ice are his strongest. He gives the normal amount of combat XP (1 times).

The arena and the four phases

Think of the battlefield as a circle, like a whole pie. You keep moving and shooting him from range in every phase. Melee does not work, because from phase 2 he stands in a ring of fire. The whole fight long, he keeps dropping fireballs on you, 3 at a time. They always aim at where you are standing, not at random spots, and this never stops. So keep moving all the time and fire between dodges. Phase 1 (starts at 100% health): only the fireballs. Phase 2 (about 75% health): he surrounds himself with fire, which is why melee stops working. The fireballs keep coming. Phase 3 (about 50% health, approximate): he puts lines of fire in the ground that cut the pie into 4 quarters. You cannot cross a line without burning, so you are stuck in one quarter while you dodge the fireballs. Phase 4 (about 25% health, approximate): he adds 4 more lines of fire, cutting each quarter in half for a total of 8 slices. You are now stuck in one of those 8 small slices. On top of the fireballs he also drops a 4th, much bigger fire bomb. With a short-range bow this phase is harder, but it can still be done. If you avoid every attack you take no damage, so no shield is needed.

Recommended gear

Armour

All of his damage is Fire, so armour is ranked by Fire armour in case you do get hit. The top three for each slot are shown, best first. Items that need a gathering or crafting skill, such as the Ore Crate, are left out. Needs is the skill level you need to wear it.

SlotItemFire armourNeeds
HeadBone Mask12Evasion 30
Pirate Hat6Evasion 10
Leather Hood3Evasion 1
BodyDuskKnight Platebody30Defence 60
Pirate Armour7Evasion 10
Steel Platebody7Defence 20
LegsDuskKnight Platelegs25Defence 60
Pirate Legs6Evasion 10
Steel Platelegs6Defence 20
GlovesReclaimer Gloves4Warding 20
BootsDuskKnight Boots20Defence 60
Reclaimer Boots4Warding 20
Leather Boots2Evasion 1

Bows

You need a bow, because from phase 2 melee does not work. Range matters here: the bows with a range of 1,200 let you keep your distance in the last phase, while the 750 range bows make phase 4 harder. Bows are sorted by their damage number. Best arrow is the strongest arrow that bow can fire. This ranking has not been tested against him.

BowRangeAttack speedDamageBest arrowNeedsMembers
Charred Bow12002.5110Mithril ArrowArchery 50Yes
Voraemor's Bow9001.5105Ebony ArrowArchery 65Yes
Bone bow7501.570Mithril ArrowArchery 35Yes
Carved Bow12002.570Mithril ArrowArchery 30Yes
Bandit Bow7501.545Mithril ArrowArchery 25Yes
Willow Bow12002.545Steel ArrowArchery 20
Birch Bow12002.530Iron ArrowArchery 10
Exotic Bow7501.530Steel ArrowArchery 15
Goblin Bow7501.520Iron ArrowArchery 5
Wood Bow12002.515Bronze ArrowArchery 1
Crude Bow7501.55Wooden ArrowArchery 1

Arrows

A bow cannot shoot without arrows. Arrows give your Pierce accuracy, and Pierce is his weakest armour (20), so better arrows mean more hits. Weaker bows cannot fire the best arrows, so check the Best arrow column above. Bring plenty, and use the Magical Antler to save some.

ArrowPierce accuracyMembers
Ebony Arrow140Yes
Mithril Arrow90Yes
Steel Arrow60
Iron Arrow40
Bronze Arrow20
Wooden Arrow10

Trinkets

Agility is always worth having, because it makes you faster and helps you dodge. With a bow the Magical Antler is the best pick: it gives Agility and also saves some of your arrows. The Fire Totem is a good choice too: all his damage is Fire, and it gives Fire armour. Needs is the skill level you need to use it.

TrinketBonusNeedsMembers
Magical AntlerSaves 20% of arrows, Agility +5Archery 30
Volcanic ShardAgility +10, Fire armour +20Warding 50, Evasion 50Yes
Slightly Magical FeatherAgility +5
Fire TotemFire armour +10Magic 30
Plan gear for your level

Drops

His rare drops are the Ornate Fire Staff and the Fire Totem. The Fire Totem cannot be traded. The exact drop rates, the number of loot rolls and the group fight details are on the Fire Lich page, so they are not repeated here. Loot share is your percentage of the total damage dealt to the boss, and it sets your own chance to win each loot roll.

See Fire Lich drop rates

Tips

Do not try melee. Keep moving, and stay out of the fire lines in phases 3 and 4. Watch for the much bigger fire bomb in phase 4 and move early, because it covers more ground than the fireballs and your slice is small. The Bosses guide lists his rare drops and compares him with the other bosses.