Cavern Goblin Hunter
/guides/cavern-goblin-hunter
Cavern Goblin Hunter
This guide shows how to beat the Cavern Goblin Hunter, a level 107 boss in the caverns. He fights from the three corners of a triangle-shaped arena and fires coloured arrows that you stop by swapping shields. It covers the arena, how the fight works, and the gear and shield swaps you need.
The boss's level, health, armour and attack types, and all the gear tables, come from the game data. The arena, the jumps, the red and green arrows and the cave bombs are not in the game data yet. They come from a player who fought the boss after the latest patch. If anything has changed, please update this page.
The boss at a glance
Level 107 with 3,000 health. Each extra player fighting him adds 80% more health, up to 30 extra players. All of his damage is Pierce (200). His attacks are Quick (150) and Heavy (120). Quick attacks are stopped by Deflect power, which is why a parry shield is your main shield. His armour is Slash 20, Lightning 40, Ice 70, Pierce 80 and Fire 100. Slash is his weakest armour and Fire is his strongest. He gives 1.25 times the normal combat XP.
The arena
The arena is shaped like a triangle. Each corner is a fighting area, and the corners are joined by bridges. The fight starts in one corner, and he moves to the next corner during the fight, so you will cross the bridges to follow him.
How the fight works
1. Start with your parry shield on. All of his normal attacks are parry attacks, so keep it on whenever you are just fighting him. 2. When you have done enough damage, he jumps to the next corner, going counter-clockwise. Cross the bridge to reach him. 3. After each jump he fires 3 special arrows at you. Each arrow is red or green. When an arrow is red, swap to your Defence shield. When it is green, swap back to your parry shield. 4. After his first jump he also starts dropping bombs that look like the cave collapsing. They show as red circles on the ground. Step out of them. A Defence shield blocks some of this damage, but the arrows matter more, so just keep moving. 5. After 3 jumps he is back in the corner where you started. Finish him off there.
Since the latest patch he jumps at most 3 times. Before that it was 4. The game data on this wiki does not show his jumps yet.
Recommended gear
Shields and shield swaps
Bring two shields: your best parry shield (it uses Evasion) and your best Defence shield. Keep the parry shield on, and only swap to the Defence shield for red arrows. These are the best shields in the game data for each job.
| When | Shield | Power | Needs | Members | |
|---|---|---|---|---|---|
| Normal attacks and green arrows | Advanced Parry Shield | Deflect 70 | Evasion 20 | ||
| Red arrows | Shield of Eadmund | Block 100 | Defence 60 | Yes | |
| Red arrows (no membership) | Elven Shield | Block 70 | Defence 30 |
Armour
All of his damage is Pierce, so armour is ranked by Pierce armour. The top three for each slot are shown, best first. Gathering items such as the Ore Crate are left out. Needs is the skill level you need to wear it.
| Slot | Item | Pierce armour | Needs | Members | |
|---|---|---|---|---|---|
| Head | DuskKnight Helmet | 50 | Defence 60 | Yes | |
| Mithril Helmet | 25 | Defence 30 | |||
| Elven Gold Helmet | 22 | Defence 40, Evasion 40 | Yes | ||
| Body | DuskKnight Platebody | 70 | Defence 60 | Yes | |
| Mithril Platebody | 35 | Defence 30 | |||
| Elven Gold Platebody | 30 | Defence 40, Evasion 40 | Yes | ||
| Legs | DuskKnight Platelegs | 60 | Defence 60 | Yes | |
| Mithril Platelegs | 30 | Defence 30 | |||
| Elven Gold Tassets | 26 | Defence 40, Evasion 40 | Yes | ||
| Gloves | Berserker Gloves | 5 | Defence 15 | ||
| Reclaimer Gloves | 2 | Warding 20 | |||
| Boots | DuskKnight Boots | 15 | Defence 60 | Yes | |
| Berserker Boots | 7 | Defence 25 | |||
| Elven Gold Boots | 7 | Defence 40, Evasion 40 | Yes | ||
| Back | Elven Cloak | 12 | Yes | ||
| Guard Cape | 10 | Yes |
Weapons
A weapon's damage matters more than matching his weakest armour. These are the best one-handed weapons of any style against him, using the same damage maths as the Gear Planner. Every weapon is scored with 99 in every skill so they compare fairly. Slash hits him most often, but a stronger weapon of another type can still do more damage. Bows are left out because they are two-handed and you need your shields. The Gear Planner shows the best weapon for your exact level.
| Weapon | Damage type | Hit chance | Max hit | Damage score | Needs | Members | |
|---|---|---|---|---|---|---|---|
![]() | Sword of the Burning King | Fire | 87% | 405 | 266 | Attack 60, Magic 60 | Yes |
| Elven Shortsword | Slash | 93% | 228 | 158 | Attack 30 | ||
| Mithril Sword | Slash | 93% | 216 | 151 | Attack 30 | ||
| Skeleton Rapier | Pierce | 82% | 216 | 133 | Attack 30 | ||
| Carved Lightning Wand | Lightning | 88% | 193 | 127 | Magic 30 | Yes | |
| Mithril Scimitar | Slash | 93% | 181 | 127 | Attack 30 |
Jewellery and gems
The best weapons for this boss are all melee, so necks and rings are ranked by the melee damage they add. Necks and rings can hold a gem. Put a Power Gem in each one to raise your melee power. Skilling jewellery, such as the Fishers and Alchemists sets, is left out.
| Slot | Item | Bonus | Members | |
|---|---|---|---|---|
| Neck | Platinum Amulet | Melee damage +32 | Yes | |
| Elven Amulet | Melee damage +25 | |||
| Titanium Amulet | Melee damage +17 | |||
| Ring | Volcanic Ring | Melee damage +32 | Yes | |
| Spider Ring | Melee damage +22 | Yes | ||
| Elven Ring | Melee damage +16 | |||
| Gem | Strong Power Gem | Melee power +40% | ||
| Power Gem | Melee power +30% | |||
| Weak Power Gem | Melee power +20% |
Tips
Watch the arrow colour, not the bombs. Getting the shield swap right on all 3 arrows matters more than dodging every red circle. The Bosses guide lists his rare drops and compares him with the other bosses.
