Weapon Stats
Effect
Conflicting Memories (Passive) Trigger Shrapnel after hitting the target 12 time(s) (deals 60% Shrapnel DMG to Metas) . For every 25 rounds in the magazine, Shrapnel triggers on 1 additional body part(s), up to 6 . If magazine capacity exceeds 90 rounds, for every additional 15 rounds, Shrapnel DMG multiplier +10% . Magazine capacity +40
Choose a recipe to see its materials.
Required Materials
Damage Calculator
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
Choose a variant to see its listed materials and quantities.
Choose a variant to see its listed materials and quantities.
Keywords
Deals DMG to extra parts of the enemy. Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
<Bullet Effect>

