Weapon Stats
Effect
Squidward (Passive) When the weapon lands a Crit Hit, there is a 70% chance to trigger Bounce. After dealing Bounce DMG, Weapon DMG +1%, stacking up to 50 stack(s). 1 stack(s) are removed every 5. After continuously firing for 2 second(s), Bounce targets +1.
Choose a recipe to see its materials.
Required Materials
Damage Calculator
Each tier can be reached with enhancement XP from same-brand Blueprint Fragments (same-name fragments give double XP) or bought directly with Starchrom. Unlocking fuses the listed fragments or costs the listed Starchrom.
Choose a variant to see its listed materials and quantities.
Choose a variant to see its listed materials and quantities.
Keywords
Deals DMG to additional enemies. Bounce to hit a random enemy within 15m radius, then bounce again; each bounce deals DMG equal to 40% of Weapon DMG. If no target is available, bounce to the environment. This effect is non-elemental. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 40% × (1 + Bonce DMG Factor Bonus) × (1 + Bounce Final DMG Bonus).
<Bullet Effect>

