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Voodoo Drain

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Spell overview

Voodoo Drain

Voodoo school

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Overview

How it plays

Take 20 HP from an enemy, give 20 HP to yourself. Drain is the Voodoo school's sustain tool and the most self-sufficient spell in the game. The exchange is straightforward, the cooldown is short, and it keeps you alive through encounters that would otherwise require a utility item or a teammate.

Strategy

Use it proactively during sustained fights rather than as a panic button. Against enemies that need to be in melee range anyway, Drain can cover the incoming damage before it stacks. Mark Ace from the Revolver applied before Drain increases the HP drained slightly via the damage multiplier.

Strengths

  • Direct health exchange makes it reliable sustain in any situation · Short cooldown for a healing spell · Works solo - no allies or positioning required

Weaknesses

  • Requires an enemy target - useless between fights · 20 HP exchange is modest late-game without healing upgrades