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Fire Wisp

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Spell overview

Fire Wisp

Fire school

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Overview

How it plays

A burning companion that jumps to a new target on every kill. The Wisp starts on one enemy, burns it down, and then moves on rather than expiring. In a dense wave, a single cast can spread Burning through an entire group before you've fired a second shot.

Strategy

Cast it at the start of an encounter and let it work while you handle other threats. It pairs naturally with Surcharge: the Wisp spreads Burning to multiple enemies, then one Surcharge detonates all of them at once. Its long cooldown means you want to deploy it early in a fight.

Strengths

  • Single cast can spread Burning across many targets via kill jumps · Requires no aiming after initial placement · Exceptional setup for Surcharge detonations

Weaknesses

  • Long cooldown for an autonomous unit · Stops spreading if it can't find a valid target to jump to