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Sheriff Star

/weapons/sheriff-star

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Sheriff Star

Secondary

Sheriff Star

Launches at high speed and slice enemies. Justice has never been this low-effort.

Last updated:

Preview

In-game

At a glance

Stats

Category
Secondary
Fire rate
0.50 s
Magazine
15
Total ammo
15
Shop price
300 credits
Reloadable
No

Stat upgrades

Compatible joker stacks

These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.

Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Fire Rate
+5% × 16 = +80%
Lifesteal
+3% × 8 = +24%
Pickup Range
+7% × 10 = +70%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.
Required item: Sheriff Star Blueprint

Overview

How it plays

Justice at high velocity, with a return policy. The Sheriff Star magazine is small, but you get the stars back every time, which makes the ammo economy effectively infinite for anyone willing to pick them up. Jump Star at Lv30 adds two extra air jumps while equipped, which is a remarkable skill for a throwing star.

Strategy

Keep moving and keep collecting. Open areas are your friend; cramped corridors make retrieval risky. Scavenger Star at Lv40 gives +100% pickup range and +30% movement speed, which solves most of the collection problem. Build around movement upgrades and this weapon becomes much more forgiving.

Strengths

  • Effectively unlimited ammo if you retrieve your throws
  • Jump Star turns it into a vertical mobility tool
  • Solid per-throw damage with weakspot capability

Weaknesses

  • Low magazine capacity makes dense enemy waves punishing
  • Collecting stars under heavy fire requires careful positioning

Comparison

Stat radar

Sheriff Star versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazine

Damage

Sheriff Star
-
Revolver
13
Dual Revolvers
11

DPS

Sheriff Star
-
Revolver
43.3
Dual Revolvers
73.3

Fire rate

Sheriff Star
0.50s
Revolver
0.30s
Dual Revolvers
0.15s

Range

Sheriff Star
-
Revolver
164 m
Dual Revolvers
164 m

Magazine

Sheriff Star
15
Revolver
6
Dual Revolvers
12
  • Sheriff Star
  • Revolver
  • Dual Revolvers

Community

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Revision as of 2026-07-02 14:08 UTC, by unknown.