Build
Lasso Legend
A loadout built around a Lasso primary, Banjo sidearm, Voodoo / Fire / Ice spells, 12 jokers. ## Loadout - **Hero:** Sheriff - **Mount:** Flash McEquine V6 Ultra TURBO - **Primary:** Lasso - **Secondary:** Banjo - **Grenade:** Healing Area - **Spells:** Rescue, Wisp, Blizzard - **Primary jokers:** VAMPIRE, LUNGE, BLOODLUST, EAT-A-PUNCH - **Secondary jokers:** LULLABARD - **Hero jokers:** PRICKLY PEAR, MOON GRAVITY, BOUNCING BALL ×2, LIGHTWEIGHT ×2, FIGHT OR FLIGHT
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
14 slots- VAMPIRELegendary
The weapon gains +4% lifesteal
- LUNGEFine
+15% melee range and hitbox size
- BLOODLUSTPrime
Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%
- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
Secondary
5 slots- LULLABARDUnique
Gain an extra chord per hit and a wider healing zone, but lose the slam attack
Hero
14 slots- PRICKLY PEARFine
When hit, deal the same damage +15 back to the attacker
- MOON GRAVITYMythic
-25% gravity
- BOUNCING BALLFine
+15% damage airborne
- BOUNCING BALLFine
+15% damage airborne
- LIGHTWEIGHTNormal
-5% gravity
- LIGHTWEIGHTNormal
-5% gravity
- FIGHT OR FLIGHTFine
Taking HP damage grants +20% melee speed for 3 sec.
Build profile
Build completeness
84%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (12 total)
- 4 on primary
- 1 on secondary
- 7 on hero
- Normal2
- Fine5
- Prime1
- Mythic2
- Legendary1
- Unique1






