Build
Spell Refund Sniper
Wisp + Rain + Electric = full clear + safety. Use liberally because spell cooldown goes quicker than you think. Wisp + Electric already near guarantees you safety, Acid just fully guarantees it. Best uses -> Landing for ammo + objectives + danger zones/hoards. Use sniper after spell combo to decrease cooldown, otherwise use bow to scale Machine Gun. Boing crucial for escaping hoards.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- MINDSHOTUnique
Weakspot hits cause an explosion
- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- PEW PEW PEWPrime
+20% attack speed
Secondary
16 slots- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- BRACINGNormal
+5% attack and reload speed
Hero
17 slots- MOON GRAVITYMythic
-25% gravity
- EXTRA JUMPMythic
+1 Jump
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- LIGHTWEIGHTNormal
-5% gravity
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 4 on secondary
- 5 on hero
- Normal2
- Fine0
- Prime3
- Mythic2
- Legendary2
- Unique4












