Build
All Range Champ
Avoid all negative health upgrades and you'll become a tank! --- massive damage late game from different speed buff's! --- use rain and bandito for wave clears and thunderstrike for a getaway / pileup destroyer! *Nightmare worthy*
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
14 slots- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
Secondary
15 slots- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
Hero
15 slots- JOKER DEALERMythic
Gain +1 HP for each active Joker
- HOARDERMythic
+15% chance that collecting a Joker makes another random one appear
- CHEAPSKATEPrime
Gain +1 HP for every 20 Gold in your mission inventory, up to +15 HP
- CHEAPSKATEPrime
Gain +1 HP for every 20 Gold in your mission inventory, up to +15 HP
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
Build profile
Build completeness
94%- Loadout100
- Spells100
- Jokers71
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (17 total)
- 6 on primary
- 6 on secondary
- 5 on hero
- Normal4
- Fine5
- Prime4
- Mythic2
- Legendary2
- Unique0
Notes
Could run nightmare without picking up any jokers from the start but the build just gets better if you do! especially speed buffs!!











