Build
Firey test
byZesr_XUpdated30/08/2026
Cosmetics
Hero
-
Weapons & Grenade
Minigun
Banjo
Bottle Crate
Spells
Surcharge
Fireball
Finger Guns
Jokers
Primary
14 slots- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Acid)
Secondary
14 slots- LULLABARDUnique
Gain an extra chord per hit and a wider healing zone, but lose the slam attack
- VAMPIRELegendary
The weapon gains +4% lifesteal
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
Hero
14 slots- CAST AWAYLegendary
Casting a spell decreases the spell cooldown of other spells by 3 sec. to a minimum of 4 sec.
- PYRO MASTERYMythic
Gain -10% Pyro spells cooldown per equipped Pyro spell
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
Build profile
Build completeness
73%- Loadout100
- Spells100
- Jokers46
- Cosmetics50
- Identity70
Spell schools (3/3 slots)
Fire×3
Joker tiers (11 total)
- 4 on primary
- 4 on secondary
- 3 on hero
- Normal0
- Fine2
- Prime3
- Mythic1
- Legendary4
- Unique1












