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The Iron Punching Bag (Hammers Edge) {WIP}

Take big damage DEAL big damage save yourself at the brink of death with Ritual + Ice Cube. Use swap to throw yourself into and (if need be) out of fights.

byZesr_XUpdated01/09/2026

Cosmetics

Hero

Anvil
Anvil
Mount
Nyxie

Weapons & Grenade

Primary
Knuckles
Secondary
Revolver
Grenade
Bottle Crate

Spells

Slot Q
Ice
Cube
Slot E
Elec
Swap
Slot C
Voodoo
Ritual

Jokers

Primary

7 slots
  • EAT-A-PUNCHMythic

    Melee kills heal you for 2 HP

  • AMMO SUPPLYPrime

    +5% chance for enemies to drop an ammo box upon death

Secondary

9 slots
  • CLUTCHFine

    +2 explosive bullets at the end of your magazine

  • CLUTCHFine

    +2 explosive bullets at the end of your magazine

  • MARK ACEUnique

    Bullets mark enemies for 5 sec. Marked enemies take +15% damage

Hero

15 slots
  • BATTLEMAGELegendary

    Killing an enemy shortens all ongoing spell cooldowns by 0.5%

  • LAST STANDMythic

    While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal

  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

  • MAGIC RELOADNormal

    Automatically reload your weapon after casting a spell

Build profile

Build completeness

88%
  • Loadout
    100
  • Spells
    100
  • Jokers
    38
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Ice×1Elec×1Voodoo×1

Joker tiers (9 total)

  • 2 on primary
  • 3 on secondary
  • 4 on hero
  • Normal
    1
  • Fine
    2
  • Prime
    1
  • Mythic
    2
  • Legendary
    2
  • Unique
    1

Notes

Use the revolver to mark enemies for death, combat distant ones, and take chunks out of priority targets and bosses. Use Knuckles' shockwave on big groups and its normal attack for everything else.