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LETS GO GAMBLING

"𝘐'𝘷𝘦 𝘭𝘰𝘴𝘵 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘨𝘰𝘭𝘥, 𝘣𝘶𝘵 𝘐 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘬𝘦𝘦𝘱 𝘨𝘢𝘮𝘣𝘭𝘪𝘯𝘨 𝘪𝘧 𝘐 𝘸𝘢𝘯𝘵 𝘵𝘰 𝘸𝘪𝘯!" The Long Ranger is here to help with spell cooldowns, and to deal with the boss, if you have good aim, you'll be casting spells way more often than usual. The Banjo is here for 2 reasons, healing yourself and allies and crowd control, without it you may find yourself getting overrun by crowds as the long ranger is more suited for singlular targets. The main star of this whole build is Spell Roulette, which randomises each spell after each cast. (hence, the title) The spells you pick don't affect the cooldowns of rerolled spells, or what the spells can become, so feel free to pick any spell. Hope you enjoy gambling the outcome of your missions!

byCrashGroundUpdated31/08/2026

Cosmetics

Hero

Nuker
Nuker
Mount
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Long Ranger
Secondary
Banjo
Grenade
Bottle Crate

Spells

Slot Q
Elec
Thunderstrike
Slot E
Cactus
Bandito
Slot C
Fire
Wisp

Jokers

Primary

16 slots
  • SWIFT SHOTNormal

    +10% attack speed when aiming

  • FAST HANDSFine

    +20% reload speed

  • RELOAD MASTERYPrime

    Reloading an empty clip is 50% faster

  • JOKER TRICKLegendary

    Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon

  • FOCUS SHOTUnique

    Every weakspot hit reduces the cooldown of your spells by 2 sec.

Secondary

16 slots
  • QUICKDRAWNormal

    +40% swap speed

  • LUNGEFine

    +15% melee range and hitbox size

  • PEW PEW PEWPrime

    +20% attack speed

  • JOKER TRICKLegendary

    Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon

  • LULLABARDUnique

    Gain an extra chord per hit and a wider healing zone, but lose the slam attack

Hero

16 slots
  • APPRENTICEPrime

    -10% spell cooldown

  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • SPELL ROULETTELegendary

    -20% spell cooldown, but spells are randomized on each cast

Build profile

Build completeness

86%
  • Loadout
    100
  • Spells
    100
  • Jokers
    58
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Elec×1Cactus×1Fire×1

Joker tiers (14 total)

  • 5 on primary
  • 5 on secondary
  • 4 on hero
  • Normal
    2
  • Fine
    2
  • Prime
    3
  • Mythic
    2
  • Legendary
    3
  • Unique
    2