Build
LETS GO GAMBLING
"𝘐'𝘷𝘦 𝘭𝘰𝘴𝘵 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘨𝘰𝘭𝘥, 𝘣𝘶𝘵 𝘐 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘬𝘦𝘦𝘱 𝘨𝘢𝘮𝘣𝘭𝘪𝘯𝘨 𝘪𝘧 𝘐 𝘸𝘢𝘯𝘵 𝘵𝘰 𝘸𝘪𝘯!" The Long Ranger is here to help with spell cooldowns, and to deal with the boss, if you have good aim, you'll be casting spells way more often than usual. The Banjo is here for 2 reasons, healing yourself and allies and crowd control, without it you may find yourself getting overrun by crowds as the long ranger is more suited for singlular targets. The main star of this whole build is Spell Roulette, which randomises each spell after each cast. (hence, the title) The spells you pick don't affect the cooldowns of rerolled spells, or what the spells can become, so feel free to pick any spell. Hope you enjoy gambling the outcome of your missions!
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
16 slots- SWIFT SHOTNormal
+10% attack speed when aiming
- FAST HANDSFine
+20% reload speed
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Secondary
16 slots- QUICKDRAWNormal
+40% swap speed
- LUNGEFine
+15% melee range and hitbox size
- PEW PEW PEWPrime
+20% attack speed
- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- LULLABARDUnique
Gain an extra chord per hit and a wider healing zone, but lose the slam attack
Hero
16 slots- APPRENTICEPrime
-10% spell cooldown
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- SPELL ROULETTELegendary
-20% spell cooldown, but spells are randomized on each cast
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 5 on primary
- 5 on secondary
- 4 on hero
- Normal2
- Fine2
- Prime3
- Mythic2
- Legendary3
- Unique2











