Category
Unlock level
Blueprint cost
XP multiplier
More stats27 8 blueprints ×1.2 No 1
Unlock level
Blueprint cost
XP multiplier
Reloadable
Pellets
Compatible joker stacks
These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.
- Attack Speed
- +5% × 16 = +80%
- Damage
- +5% × 8 = +40%
- Draw Speed
- +30% × 3 = +90%
- Lifesteal
- +1% × 5 = +5%
- Pickup Range
- +7% × 10 = +70%
Same category
Builds
- The Healer (NIGHTMARE) (0.2.0.4)Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Sniper for spell cooldown reduction -Stars for movement and auto-healing -Jokers to potentialize healing, cooldown reduction and mobility -Bottle crate for extra spice moments.+38
- Battery AcidAmple mobility, and some crowd control. Most of your time spent will be hopping around, but getting aggressive with swap and acid thrower combo is also part of your bread and butter. Don't forget swap can also be used as a movement tool!+17
- Speedy SniperHit hard and move fast, Pretty simple. The build is highly effective, and incredibly fun and rewarding.+6
- Flying ShotgunMy version of shotgun + lifesteal stars (I'm not at full level and prestige, so it will evolve)+5
- no cooldown frostburnspam mino, hit weak spots with long ranger. low hp but fun. use spare slots whatever you like+4
- Shotty-Mobility UltLet Electrified Wisp & Acid do half the work. While Thunderstrike in big groups gives you back your health and Reduce other spells significantly+4
In-game preview
How it playsJustice at high velocity, with a return policy. Fifteen stars, no reload, launched at high speed to slice enemies, and you get the stars back for anyone willing to pick them up. Jump Star adds two extra jumps while you hold them, which is a remarkable skill for a throwing star. Keep moving and keep collecting. Open areas are your friend; cramped corridors make retrieval risky. Scavenger Star gives +100% pickup range and +30% move speed while holding the stars, which solves most of the collection problem. Build around movement and this weapon becomes much more forgiving.
Strategy
Strengths
- Fifteen stars and no reload; pick them back up
- Jump Star: +2 jumps while holding the Sheriff Stars
- Scavenger Star: +100% pickup range and +30% move speed
Weaknesses
- Fifteen stars total, so dense waves get punishing fast
- Collecting stars under heavy fire requires careful positioning
How to unlock
- Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
- Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
- Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.
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