Normal
Fine
Prime
Mythic
Legendary
Unique
Far Far West features 149 joker cards across six rarity tiers, from Normal to Unique. Jokers are cards that modify your loadout: most boost a stat per stack, some only under a condition or on certain weapons. Higher tiers use more joker slots, and each joker stacks up to its own maximum.
Some jokers apply to all weapons, while others are restricted to specific weapons. Filter by tier, class, or weapon below to find the right combination for your build.
Each rail starts with 14 slots. A Normal card takes 1 and every tier above it takes one more, up to 5 for a Legendary. Unique cards vary: since patch 0.2.0.2 each one costs between 2 and 7 slots depending on its effect, and the cost is printed on the card. Cards that grant Shield Points feed a bar above your HP that absorbs damage first, capped at 100.
Frequently Asked Questions
How many jokers are in Far Far West?
Far Far West has 149 joker cards across 6 tiers, from Normal to Unique. Each joker changes how your loadout performs, from flat stat boosts to weapon-specific effects.
What is the best joker in Far Far West?
Unique is the highest tier, and the Unique jokers carry the weapon-specific effects. Which joker is best depends on your weapon and spell loadout.
How do jokers work in Far Far West?
Jokers use a limited number of slots on each rail. Normal cards cost 1, Fine 2, Prime 3, Mythic 4 and Legendary 5. Unique cards have individual costs from 2 to 7; use the cost shown on each card. Each joker has its own stack limit and equipment restrictions.
Where do jokers come from?
From the shop, from gambling at the Gamba Machine, and from loot during missions. Each joker's page shows which of those apply to it.






