Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion5 200
Explosion damage
Explosion radius
Same school
Builds
- The Healer (NIGHTMARE) (0.2.0.4)Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Sniper for spell cooldown reduction -Stars for movement and auto-healing -Jokers to potentialize healing, cooldown reduction and mobility -Bottle crate for extra spice moments.+38
- Mathematically Correct AOE Revolver! IMPORTANT !+6
- [CO-OP] Minigun & Dual RevolversThis build is mainly focused on CO-OP gameplay+5
- [CO-OP] Voodoo SupportThis build works best when you’re playing in a squad of 2–4 players, as its primary focus is supporting your teammates.+4
- The Bard (NIGHTMARE) (0.2.0.4)A bard build with your Banjo as the centerpiece! - Banjo heal speed scales with your attack speed, most jokers in this build cover that and some survivability, this way you can stay more time in the midst of battle doing you job - Long Ranger for cooldown reduction - Hitting Bandito generates Chord Stacks, do this to never run out of Chords - Rescue for emergency heals and resurrections - Use Boing to get out of bad spots and to get closer to your allies.+3
- pullin on my lever: infinite jokers + schmovin fast, zero prestige requiredhigh aoe for nightmare, with utility spells + heal/revive 3rd slot depending on solo/coop. designed to be constantly moving fast with high sustain. zero hero prestige required.+3
How it playsHeal or revive the nearest ally. Rescue is the core co-op support spell - it locates the closest teammate automatically and either tops them up or brings them back from a downed state, whichever is needed. Simple, reliable, and sometimes the only reason a run continues. In co-op builds, keep Rescue available and use it the moment an ally is downed. The heal component is useful between wave phases but the revive is where it earns its slot. In solo play it's redundant - Drain covers sustain without requiring a target.
Strategy
Strengths
- Automatic target selection - no aiming required
- Revives downed allies, which can save an entire run
- Reliable sustained healing for co-op teams
Weaknesses
- No value in solo play where no ally targets exist
- Long cooldown means you can't rescue on every downed state
XP & Leveling
XP per cast
54
First cast bonus
+200
254 total
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 56 casts |
| Level 12 | 11,000 XP | 204 casts |
| Level 20 | 19,000 XP | 352 casts |
| Level 35 | 34,000 XP | 630 casts |
Video playbook
Voodoo school guides
Every New Spell Combo Added In Next Fest
Every Voodoo combo from the Next Fest demo - good baseline matchups.
Bull's Guidebook · Feb 22, 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelEvery school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · Feb 25, 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · Apr 30, 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelLast updated:






