Jokers
/jokers
Far Far West Jokers
Perk cards you stack between rounds. Six tiers from Normal to Unique.
Far Far West features 149 joker cards across six rarity tiers, from Normal to Unique. Jokers are perk modifiers stacked between mission rounds that change how your loadout performs. Higher tiers offer stronger or more specialized effects, and each joker can stack up to its maximum count.
Some jokers apply to all weapons, while others are restricted to specific guns or hero abilities. Filter by tier, class, or weapon below to find the right combination for your build.
Each rail starts with 14 slots. A Normal card takes 1 and every tier above it takes one more, up to 5 for a Legendary. Unique cards vary: since patch 0.2.0.2 each one costs between 2 and 7 slots depending on its effect, and the cost is printed on the card. Cards that grant Shield Points feed a bar above your HP that absorbs damage first, capped at 100.
Normal
Fine
Prime
Mythic
Legendary
Unique
Frequently Asked Questions
How many jokers are in Far Far West?
Far Far West has 149 joker cards across 6 tiers, from Normal to Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.
What is the best joker in Far Far West?
The highest-tier jokers are Unique-rarity cards. Unique jokers offer the most powerful and specialized effects in the game.
How do jokers work in Far Far West?
Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.
What is the difference between hero and weapon jokers in Far Far West?
Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.






