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Builds
- SZN's Leveredge (#1🌵OFF-META)This setup’s been tried, tested, and it don’t quit, smooth solos all the way up to Nightmare with x3 spawns. Helping Hand (x2) for Co-Op, and Speedy Gunzales for Solo; Ritual is your campfire in the storm, big healing, covers your whole crew, and works great alongside Pistoleros; Bandito is HIM, slap some electricity onto your secondary, and he’ll start clearing enemies like tumbleweeds in a dust storm. The main rule out here is to loot everything that ain't nailed down... Crates can drop jokers, and jokers... well they've got a funny way of bringing in more jokers, and that's where things really start snowballin'.+529
- Solo/Duo NightmareI tested the build with many variations, and on Nightmare difficulty this proved to be the most reliable and most stable setup. While it holds its own even solo, the true potential of the abilities is especially effective in Duo. The synergy between the gear and abilities guarantees constant damage and almost indestructible survivability.+435
- The Healer (NIGHTMARE) (0.2.0.4)Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Sniper for spell cooldown reduction -Stars for movement and auto-healing -Jokers to potentialize healing, cooldown reduction and mobility -Bottle crate for extra spice moments.+38
- Rapid Cycling Battlemage(Thunderstrike/Wisp)Speedster's cap is at 90% Movement Speed, 90% MS=45% Damage/Fire Rate. This build puts a focus on starting your fights by popping Wisp, and immediately following it up by popping Thunderstrike, and waiting till Flame Wisp seeks out which ever target it can see with the highest total health pool, then landing on Wisps target to convert it to a Lightning Wisp to ramp up Kills Per Second. Sniper kills cycle your cooldowns at a rate of 1s per kill in addition to Battlemage's 1% reduction, letting you frequently pop this combo, while also serving as a Boss Damage tool. Your Bow excels at clearing tightly clustered packs of melee enemies, and allows you to both generate piles of Ammo and Gold for the Wandering Trader via Ammo Supply and Gold Tooth(x3).+7
- Sniper+Bow Movement Nightmare SetupSpeedster is capped at 90% Movement Speed. Sniper for cycling Cooldowns and cutting through high health enemies(Bulls, Lich, Horsemen, one shotting Snipers), reinforced by Speeder, Disgrace and Run and Gun. Bow for blowing up large clusters of smaller enemies, Ammo generation, and generating Gold off of these large packs to feed Trader purchases for high tier runs. Main Ability Combo = Shoot the Floor with your bow, throw Bubble into the fire patches on the floor, create a Fire Tornado. Drain for sustain, Boing for verticality and flying around the map with the dash and double jump. Realistically you can replace Bubble with Rescue or Ritual and have team heals, Tornado really isn't that crazy and your random team mates might be easier to keep alive than they are to revive in Nightmare.+6
- Solo Nightmare Joker Collector DPS Speeda little bit of this a little bit of that+6
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