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Fell Crimson Critter Queen

Enemy

Fell Crimson Critter Queen

Enemy at 27 places in Cinder's Cradle, the Kindlewastes and the Veilwater Basin, levels 21 to 50, 5,512 to 33,461 health (1 player). Weak to Ice (140%) and Poison (120%). The game does not mark it as a boss, so its health follows the enemy health setting, not the boss health setting.

Levels and health

Level21
Places
3
Health (1 player)
5,512
Level25
Places
2
Health (1 player)
7,435
Level27
Places
4
Health (1 player)
8,563
Level37
Places
1
Health (1 player)
16,262
Level39
Places
1
Health (1 player)
18,291
Level41
Places
1
Health (1 player)
20,512
Level43
Places
2
Health (1 player)
22,939
Level45
Places
1
Health (1 player)
25,585
Level46
Places
3
Health (1 player)
27,167
Level48
Places
6
Health (1 player)
30,184
Level50
Places
3
Health (1 player)
33,461

Damage taken

100% is full damage; more is a weakness, less a resistance.

Cutting80%
Piercing80%
Blunt80%
Fire100%
Ice140%
Shroud0%
Shock100%
Poison120%

Locations

Cinder's Cradle12
Kindlewastes9
Veilwater Basin6
RegionNearLevelPlaces
Kindlewastesa Northern Caravan Camp211
Kindlewastesan Elixir Well212
KindlewastesSleeping Sands251
Kindlewastesa Cave Passage251
Kindlewastes271
KindlewastesLow Tide271
Kindlewastesa Hidden Temple272
Veilwater BasinSoldier Encampment371
Veilwater Basina Drak'Dal Temple391
Veilwater BasinLacemaker Pond411
Veilwater BasinLittle Lagoon431
Veilwater Basinan Elixir Well431
Veilwater BasinAncient Gate451
Cinder's Cradle461
Cinder's CradleDarya's Daycamp461
Cinder's CradleGateway Outpost "Celeste"461
Cinder's CradleAndromeda's Eye481
Cinder's CradleBlue Glowing Ancient Ruins481
Cinder's CradleConstruct Ruin481
Cinder's CradlePink Glowing Ancient Ruins481
Cinder's Cradlea Small Ancient Dungeon481
Cinder's Cradlean Ancient Ruin481
Cinder's CradleCelestium Mining Site502
Cinder's Cradlea Cave Passage501

On the map

Random loot

One random piece of gear per kill with one player nearby; more players nearby can raise the count. It is rolled when the body is first opened. Type: weapon 62%, armor 24%, ring 8%, shield 6%. At 1 of its 27 places: weapons only. Rarity: Epic 40%, Legendary 60%. No single item has a chance of its own: the game draws gear from a shuffled pool that remembers earlier drops.
All other items it can roll
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