Stat · Defense
Bonus Armor
Increases Armor by a percentage. Applied after all flat armor bonuses.
Stat
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Where it comes from
Divine Helm, fixed stat
Sorcerer talent, rank 1 of 8: +2% Armor. Melee attackers have a 4% chance to grant you 5 Mana.
Sorcerer talent, rank 1 of 8: Gain 35 Armor and increase your total Armor by 3%.
Sorcerer talent, rank 1 of 8: While Flame Aura is active, gain +10% Armor and Magic Resist.
Sorcerer talent: Gain 10% increased Armor. Melee attackers have a 100% chance to receive Chill for 4s.
Combat Potion: Increase Armor by 20% for 1 hour.
Status effect from Steady Blow
- ThornsReflects flat physical damage back to attackers that hit you.
- ArmorReduces physical damage taken.
- Magic ResistReduces magical damage taken.
- Bonus Magic ResistIncreases Magic Resist by a percentage. Applied after all flat magic resist bonuses.
- Dodge ChanceChance to fully avoid a direct attack. Does not apply to damage over time.
- Critical Damage ReductionReduces the extra damage critical hits deal to you.