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Damage formula

How the game builds a hero's hit, step by step, and how damage taken is cut by Dodge, Armor, Magic Resist and the Damage Reductions. Armor and Magic Resist cut R / (R + 50 x the attacker's level).

Damage

StepWhat the game does
Base(the weapon's damage + Damage) x the ability's weapon damage, + the ability's flat damage, x (1 + the primary attribute / 100), rounded down
Elementx (1 + the element's Damage + Bonus All Damage), rounded down
Critical hiton a roll under Critical Hit Chance (at most 85%): x (1 + Critical Hit Damage x (1 - the target's Critical Damage Reduction)); heroes start at 5% and 150%
Spreadx a random number from 0.9 to 1.1
Damage vsx (1 + the sum of the Damage vs bonuses that count)
Attack typex (1 + Basic Attack, Strong Attack or Special Ability Bonus Damage, by the ability's tag)
Resultrounded down

Talents can add to the critical hit chance, the critical hit damage and the attack type bonus. Damage-over-time ticks get no spread and no attack type bonus.