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Irrlicht

Fire school

Irrlicht

Cactus arcana

Beschwöre ein Irrlicht, das zusätzlichen Verbrennungsschaden verursacht und nach dem Kill auf ein anderes Ziel überspringt.

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Preview

In-game

At a glance

Stats

School
Fire
Damage type
Cactus
Cooldown
100 s
Cast delay
0 s
Unlock level
20
XP multiplier
×0.75

Spell Progression

XP & Leveling

XP per cast

90

First cast bonus

+200

290 total

Casts per level

12

≈ 1 000 XP/level

Casts needed to reach school unlock levels

School levelTotal XP neededCasts (from 0)
Level 100
Level 43,00034
Level 1211,000123
Level 20this spell19,000212
Level 3534,000378

Overview

How it plays

A burning companion that jumps to a new target on every kill. The Wisp starts on one enemy, burns it down, and then moves on rather than expiring. In a dense wave, a single cast can spread Burning through an entire group before you've fired a second shot.

Strategy

Cast it at the start of an encounter and let it work while you handle other threats. It pairs naturally with Surcharge: the Wisp spreads Burning to multiple enemies, then one Surcharge detonates all of them at once. Its long cooldown means you want to deploy it early in a fight rather than save it.

Strengths

  • Single cast can spread Burning across many targets via kill jumps
  • Requires no aiming after initial placement
  • Exceptional setup for Surcharge detonations

Weaknesses

  • Long cooldown for an autonomous unit
  • Stops spreading if it can't find a valid target to jump to

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