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Zeppelin

CreatureFlyer

  • Flying
  • Does not eat
  • Tamable
  • Breedable
  • Passive tame
Kill XP
18
Taming method
Passive
Diet
Does not eat
Zeppelin

Overview

The Zeppelin is a massive, passive flyer that can be tamed and bred. It features a unique passive taming method, making it accessible without knockout mechanics or narcotics. This creature excels as a mobile base platform due to its flyer mobility and tamable nature, useful for aerial outposts or transport hubs.

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Base statsLevel 1 values and gain per level

StatBaseWild +/lvlTamed +/lvlWild growth
Health20000+4000+4%20%
Weight1800+36+0.8%2%
Movement speed0%+0%+0%

TamingOpen calculator

MethodPassive
Base torpor0+0 per level
Affinity needed6,850+300 per level
More about taming the Zeppelin

Passive

The Zeppelin is tamed passively, requiring no torpor or sedation. Approach it and feed it directly while it remains calm. Use the Chain Bola or a Bear Trap / Large Bear Trap to immobilize it during feeding if needed for safety. No specific food is required for taming.

Drops and interactions

Harvest yields by tool

Drops & harvest resources

Compare recorded corpse resource yields by harvesting tool.

SettingsHarvest body HP 520 · Player melee % 100 · Weapon damage % 100 · Harvest rate × 1
ResourcePickHatchet
Hide~2140% · ~17 hits~3260% · ~13 hits
Raw Meat~2460% · ~17 hits~1640% · ~13 hits
Raw Prime Meat~13% · ~17 hits~12% · ~13 hits

Each harvest event rolls resources independently. Actual yields vary.

Killing a Zeppelin yields Hide, Raw Meat, and Raw Prime Meat. The Hatchet yields the most Hide, while the Pick maximizes Raw Meat. Dinos with Prime harvesting capabilities gather the most Raw Prime Meat.

Combat & abilities

Damage taken

ResistsWeak to

Weapons

  • Melee Stone PickImmune
  • Melee Stone HatchetImmune
  • Melee Torpidity Stone WeaponImmune
  • Melee Torpidity Low Stone WeaponImmune
  • Melee Torpidity None Stone WeaponImmune
  • Projectile Fire+400%

Explosives

  • Demolition explosives+200%
  • Explosions+1,400%

Creatures

  • Melee Dino Carnivore SmallImmune
  • Melee Dino Herbivore SmallImmune
  • Melee Dino Carnivore Small Flyer-60%
  • Melee Dino Carnivore Medium Flyer-60%
  • Creature melee+200%
  • Raid creature attacks+1,400%

Environment & other

  • Engine-65%
  • Fire+400%

HitboxesHead ×3

Combat notes

The Zeppelin has extreme vulnerabilities to certain damage types. It takes +1400% more damage from explosions and from Melee DmgMetal RaidDino attacks, making it highly susceptible to raid mechanics and explosive weaponry. Projectile Fire and ShooterDamageTypeBP Fire deal +400% damage, so flame-based ranged attacks are also very effective.

The Zeppelin has a head hitbox zone that takes 3× damage, making headshots highly effective for faster takedowns. Focus attacks on the head when immobilized for optimal efficiency.

ExperienceBase XP per kill: 18

Zeppelin kill XP

Base XP per kill: 18

Per kill

1,431 XP

18 base × 15.9 level × 4 × 1.25× wild × 1× server

Server XP settings1× · wild 1.25 · alpha 1.33 · boss 5 · cave 1.33
Full XP calculator →

Tips

  • Use a Chain Bola to safely immobilize the Zeppelin during passive taming.
  • A Bear Trap or Large Bear Trap can pin the Zeppelin in place, preventing movement during feeding.
  • It is highly vulnerable to explosive damage, so avoid combat zones with explosives or siege weapons.
  • Due to its passive tame mechanic, no narcotics or torpor management is required.

This page details the Zeppelin's taming, breeding, harvesting, and combat statistics. Refer to the in-page taming and breeding calculators for precise values, and consult the spawn map for location distribution across ARKs.

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