Cruise Missile
CreatureFlyer
- Kill XP
- 3
- Diet
- Does not eat

Overview
The Cruise Missile is a tamable flyer that functions as a high-speed aerial weapon platform. It excels at delivering explosive payloads due to its inherent vulnerability to instant damage effects, amplifying their impact. Players tame it to leverage its speed and explosive synergy in combat scenarios. It can be immobilized by Bola or Bear Trap for taming.
Base statsLevel 1 values and gain per level
| Stat | Base | Wild +/lvl | Tamed +/lvl | Wild growth |
|---|---|---|---|---|
| Health | 0 | +0 | +0% | |
| Stamina | 90 | +180 | +0% | |
| Torpidity | 0 | +0 | +0% | |
| Oxygen | 0 | +0 | +0% | |
| Food | 7 | +3.5 | +0% | |
| Weight | 0 | +0 | +0% | |
| Melee damage | 100% | +0% | +0% | |
| Movement speed | 50% | +0.4% | +0% |
TamingOpen calculator
More about taming the Cruise Missile
Taming requires immobilizing the Cruise Missile using a Bola or Bear Trap. Once immobilized, feed it Superior Kibble for the fastest taming affinity. Raw Mutton also works, though it is significantly slower. The process takes about 15 minutes. Use the calculator below for your settings.
Drops and interactions
Immobilized by
Combat & abilities
Damage taken
ResistsWeak to
Weapons
- Mining DrillImmune
- Stone weapons-34%
- Player melee-20%
- Piercing projectiles+40%
- Anti-creature damage+120%
Explosives
- Demolition explosives+50%
Creatures
- Creature attacks-50%
- Herbivore attacks-40%
- Strong creature attacks+50%
- Raid creature attacks+55%
Environment & other
- Plant Species X-50%
HitboxesHead ×3
Combat notes
It takes +120% more damage from instant damage sources, making it highly vulnerable to explosive and instant-harm effects. Conversely, it is highly resistant to mining drills, taking -100% damage from them. Melee attacks from metal-based weapons also exploit a +55% weakness. Level Health and Stamina to survive combat longer.
The head is a vulnerable zone, taking 3× damage compared to other body parts. Target the head to maximize damage output during combat or taming.
ExperienceBase XP per kill: 3
Cruise Missile kill XP
Base XP per kill: 3
Per kill
239 XP3 base × 15.9 level × 4 × 1.25× wild × 1× server
Server XP settings1× · wild 1.25 · alpha 1.33 · boss 5 · cave 1.33
Tips
- It takes +120% more damage from instant damage effects, making it ideal for triggering explosive chain reactions.
- Explosive turrets deal +50% damage to it, so avoid prolonged exposure in fortified areas.
- It is highly resistant to ranged turrets and projectile-based defenses, reducing damage by -50%.
- Melee attacks from herbivores are less effective, dealing -40% damage to it.
This page details the Cruise Missile's taming, damage modifiers, and combat behavior. For precise taming calculations, use the in-page taming calculator. Breeding and spawn map data are not applicable.