WikilyWIKILY
Two portals, five second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.
Overview

How it plays

Two portals, five second cooldown. Portal is the strangest Electric spell and possibly the most versatile. Spell projectiles that pass through a portal get duplicated, which means positioning your portals correctly turns one well-aimed cast into two. Players can also use them to teleport.

Strategy

Place one portal near a Fireball or Strikes trajectory to duplicate the projectile mid-flight. The five-second cooldown means you can maintain near-constant portal availability once you have the rhythm. In co-op, shared portals let teammates double their spell output through the same placement.

Strengths

  • Duplicates spell projectiles passing through for double casts · Extremely fast cooldown for a utility spell · Player teleportation adds repositioning value

Weaknesses

  • Value depends entirely on correct placement relative to other spells · Requires coordination with teammates to use optimally in co-op