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Subnautica 2 Early Access Buddy System Hotfix 2

Hotfix3Changed24Fixed2Other

Source: Unknown Worlds Entertainment, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

Hello Subnauts,

Our second hotfix for the Subnautica 2 Buddy System update is out now!

We’ve fixed several issues and bugs, including Voice Chat detection, the Tadpole being incorrectly teleported, and the Scanner Station’s resource accuracy.

We continue to monitor community feedback, so please keep reporting any bugs or issues via in-game feedback or on our support site.

The full list of changes in today’s hotfix is below.

  • Fixed

    Fixed Biobeds displaying the incorrect mesh after being moved and the game was reloaded.

  • Fixed

    Fixed Tadpole being unable to dock in certain orientations when their own vehicle geometry blocked the docking check.

  • Fixed

    Fixed Voice Chat detection so local and remote players are handled consistently, improving voice activity detection.

  • Fixed

    Fixed Tadpole being incorrectly teleported when returning from out-of-bounds areas.

  • Fixed

    Fixed destroyed Tadpole with attached chassis modules failing to teleport back into bounds correctly.

  • Fixed

    Fixed an issue where players could see the multiplayer host as dead after their own character died.

  • Fixed

    Fixed Thermal and Hydroelectric Generators losing or displaying incorrect power after being streamed out and back into the world.

  • Fixed

    Fixed Hydroelectric Turbines producing incorrect power after being streamed out and back into the world.

  • Fixed

    Fixed tools attached to Carryable Racks appearing visually duplicated while moving the rack.

  • Changed

    Improved Leviathan grab attack for Tadpole.

  • Fixed

    Fixed Scanner Station not finding resources accurately.

  • Fixed

    Fixed feedback tool category names and related text for localization.

  • Fixed

    Fixed recipe boxes continuing to loop after being interacted with.

  • Fixed

    Fixed incorrect scan data for display cases in habitats.

  • Fixed

    Fixed the Advance Battery having an overly small scanning hitbox.

  • Shiver Leviathan no longer interacts with unpiloted vehicles.

  • Fixed

    Fixed the AEP Suit displaying the incorrect EVA Suit icon.

  • Fixed

    Fixed an issue with the Tadpole Scout Ray VFX.

  • Fixed

    Fixed several black box signals missing their names.

  • Fixed

    Fixed currents in Overgrown Ruins.

  • Fixed

    Fixed Hydroelectric Turbines producing incorrect power after being streamed out and back into the world.

  • Fixed

    Fixed a black square appearing in the Scanner UI when scanning the Bloom Biofilm sample in Habitat.

  • Fixed

    Fixed missing text for Overgrown Ruins Blackbox signals when loading a save with Blackboxes already unlocked.

  • Fixed

    Fixed a placeholder icon appearing in the Scanner UI for Bloom Biofilm.

  • Fixed

    Fixed VSync setting. It should now be disabled when the user selects DLSS Dynamic FrameGen.

  • Fixed

    Fixed an Xbox memory leak related to audio commands accumulating while the game was paused or constrained.

  • Changed

    Updated the game's crash reporting system to improve crash diagnostics and stack trace collection.

  • Re-enabled crash reporting and crash-on-launch logging after resolving issues that could cause hangs.

  • Changed

    Updated supporting crash reporting components across supported platforms.

A reminder: If you play Subnautica 2 with mods, please temporarily disable, remove, or uninstall them before launching the game following the hotfix. Community mods will not be updated for compatibility with the latest hotfix, and may cause crashes or other unexpected behavior on launch. Once the mod creators have updated their content, you can re-enable and reinstall your mods.

This hotfix may take some time to roll out worldwide.

Keep diving!