- School
- Voodoo
- Damage type
- Voodoo
- Cooldown
- 60 s
- Cast delay
- 0.55 s
- Unlock level
- 4
- XP multiplier
- ×0.75
Spell Progression
XP & Leveling
XP per cast
54
First cast bonus
+200
254 total
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4this spell | 3,000 | 56 |
| Level 12 | 11,000 | 204 |
| Level 20 | 19,000 | 352 |
| Level 35 | 34,000 | 630 |
Overview
How it plays
Strategy
Strengths
- Automatic target selection - no aiming required
- Revives downed allies, which can save an entire run
- Reliable sustained healing for co-op teams
Weaknesses
- No value in solo play where no ally targets exist
- Long cooldown means you can't rescue on every downed state
Community
Builds running this spell
No public builds use this yet. Be the first.