Spells
/spells
Five schools, twenty-five spells. Each school has a distinct identity - Acid leaves pools that other spells transform, Cactus spawns turrets and decoys, Elec chains and teleports, Fire beams and ignites, and Voodoo heals the posse and curses the rest. The real depth comes from combos: stacking two effects on the same surface to trigger a third one.
Acid
Corrosive lingering damage투척기
Acid산성 액체를 뿜어 적의 이동 속도를 늦추고, 지면에 부식 웅덩이를 남깁니다
간헐천
Acid충격을 입으면 분출하여 적을 공중으로 날려버리는 산성 간헐천을 소환합니다
거품
Acid큰 산성 거품을 던집니다. 거품은 충격과 동시에 터지며 거대한 산성 웅덩이를 생성합니다
전염병
Acid넓은 구역의 모든 적을 부식시키고 전염 상태를 부여하여 사망 시 폭발하게 합니다
비
Acid넓은 범위의 적을 부식시키는 산성비를 내립니다
Cactus
Summon plants and turrets지뢰선인장
Cactus밟으면 폭발하는 선인장 지뢰를 소환합니다
피스톨선인장
Cactus주변 적에게 지속적으로 사격을 가하는 선인장 포탑을 소환합니다
벽선인장
Cactus접촉 시 적에게 피해를 입히고 둔화시키는 선인장 가시를 소환합니다
유인선인장
Cactus춤추는 선인장을 소환하여 적을 유인한 후 폭발시킵니다
반디토
Cactus잠깐 같은 편으로 싸워 주는 강력한 선인장 골렘을 소환합니다
Elec
Mobility and chain lightningFire
Burst damage and ground burnVoodoo
Healing and curses흡수
Voodoo인형에게 명령하여 적의 체력을 흡수합니다
구조
Voodoo인형의 힘을 사용하여 가장 가까운 아군을 치유하거나 부활시킵니다
부패
Voodoo인형을 보내 적들을 부패시키고 죽을 때까지 아군을 위해 싸우게 합니다
의식
Voodoo촛불 고리를 소환하여 그 빛 안에 있는 아군의 체력을 회복시킵니다
인형
Voodoo구역 내 아군에게 무적과 빠른 속도를 부여하는 인형을 소환합니다
Showing 25 spells.
Cross-school recipes
Spell Combos
Stack two spell effects on the same surface or enemy. When the second cast lands on something already affected by the first, the game triggers a combo - a separate, usually stronger effect. Most combos cross schools, so a balanced loadout matters more than five spells from one school.
- Any acid poolFire Beam
Tornado
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
- Elec StrikeFire Wisp
Electric Wisp
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
- Elec StrikeAcid Geyser
Multi-Geyser
Each lightning bolt forks the geyser into a ring of secondary geysers.
- Elec StrikeAcid Bubble
More Bubble
Charged acid grows a bigger bubble field with extended duration.
- Acid GeyserFire Ball
Exploding Geyser
Fireball detonates the geyser column for a heavy AoE burst.
- Acid RainElec Strike
Lightning Strikes
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
- Any acid poolAny Voodoo
Healing Candles
Voodoo essence consecrates the pool into a friendly healing candle field.
- Any acid poolAny Fire or Elec
Chain Reaction
Acid surfaces transmit Fire or Elec damage across every connected pool.
- Any CactusAny Fire or Elec
Charged Cactus
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
- Any Fire or ElecAcid Thrower
Acid DPS Burst
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
- Any CactusAny Voodoo
Corrupted Cactus
Cactus summons hit by a Voodoo aura (Doll, Drain, Heal, Corruption) launch a single wave of corruption damage when triggered. Especially strong on Decoy and Betty, since both expire by firing automatically.
- Elec PortalCactus Ulti (Bandito)
Doubled Bandito
Spells thrown through Elec Portal are duplicated. Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage.
- Elec PortalCactus Turret (Pistolero)
Doubled Pistolero
Pistolero turret thrown through Elec Portal spawns a second turret on the other side. Two turrets = double sustained DPS until they expire.
- Any CactusAny Acid
Acid Cactus
On video
Watch combos in action
Cross-school combo overview - quick reference for what stacks with what. By Bull's Guidebook· 2026-02-25
Watch on YouTube ↗Every cactus combo at EA release - good baseline before theory-crafting. By Bull's Guidebook· 2026-04-30
Watch on YouTube ↗Every Voodoo combo from the Next Fest demo - good baseline matchups. By Bull's Guidebook· 2026-02-22
Watch on YouTube ↗
Frequently Asked Questions
How many spells are in Far Far West?
Far Far West has 25 spells across 5 schools: Acid, Cactus, Elec, Fire, and Voodoo. Each school has 5 spells with unique effects, cooldowns, and cast delays.
How do spell combos work in Far Far West?
Spell combos trigger when you stack two different spell effects on the same surface or target. There are 15 cross-school combo recipes that produce unique chain reactions.
What is the best spell school in Far Far West?
Each school has a distinct role: Acid leaves transformable pools, Cactus spawns turrets, Elec chains lightning, Fire deals area damage, and Voodoo heals and curses. The best school depends on your weapon and joker loadout.
How do you unlock spells in Far Far West?
Spells are unlocked by reaching specific player levels. Each school's 5 spells unlock progressively as you level up through missions and contracts.