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Fell Sicklescythe

Boss

Fell Sicklescythe

Boss at 21 places in 4 regions and inside the Hollow Halls, levels 21 to 50, 4,594 to 27,884 health (1 player). Weak to Poison (120%). Its head, the Fell Sicklescythe Head, is needed for the Flame upgrade from level 5 to 6.

Levels and health

Level21
Places
2
Health (1 player)
4,594
Level23
Places
1
Health (1 player)
5,351
Level25
Places
3
Health (1 player)
6,196
Level27
Places
4
Health (1 player)
7,136
Level28
Places
4
Health (1 player)
7,718
Level35
Places
4
Health (1 player)
12,010
Level37
Places
1
Health (1 player)
13,551
Level45
Places
1
Health (1 player)
21,321
Level50
Places
1
Health (1 player)
27,884

Damage taken

100% is full damage; more is a weakness, less a resistance.

Cutting90%
Piercing90%
Blunt90%
Fire84%
Ice70%
Shroud0%
Shock84%
Poison120%

Locations

Kindlewastes9
Albaneve Summits8
Veilwater Basin2
Cinder's Cradle1
Hollow Halls1
RegionNearLevelPlaces
Kindlewastesa Northern Caravan Camp211
Kindlewastesan Elixir Well211
KindlewastesTernion Mine231
Hollow Halls251
KindlewastesSleeping Sands251
Kindlewastesa Cave Passage251
Kindlewastes271
KindlewastesLow Tide271
Kindlewastesa Hidden Temple271
Kindlewastesa Night Sanctum271
Albaneve SummitsBalefire Garrison "Silkfrost"281
Albaneve SummitsForgotten Tomb281
Albaneve SummitsWickmouth281
Albaneve Summitsa Small Watchtower281
Albaneve SummitsBalefire Garrison "Windward"351
Albaneve SummitsEnshrouded Goat Farm351
Albaneve SummitsLake Luma351
Albaneve SummitsSpooky Tomb351
Veilwater Basinan Elixir Well371
Veilwater BasinCromville Throne Room451
Cinder's Cradlea Cave Passage501

On the map

Random loot

One random piece of gear per kill with one player nearby; more players nearby can raise the count. It is rolled when the bag the boss drops is first opened. Type: weapon 62%, armor 24%, ring 8%, shield 6%. At 3 of its 21 places: weapons only. Rarity: Epic 40%, Legendary 60%. No single item has a chance of its own: the game draws gear from a shuffled pool that remembers earlier drops.
All other items it can roll
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